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Patch Notes
We created this page to showcase some of the work that has been accomplished by the team inbetween public tests.
A special thanks to our dedicated team of testers who have put hundreds (thousands?) of hours into improving this game in every way!
0.8.11:
Content
- Polar Bears Cubs Seen More Near Osgul
- Additional Hints in Notes to Assist New Ogres in Finding Trainers
- Moved Many Leont Lines to Private Say Reducing NPC Spam
- Added Several Missing Abilities to Trainers
Systems
- Corpse Visibility will Default to Self Only
- Increased DB Pool Size
Class
- Enchanter Spell Price Adjustments
- Balance Pass on Most Heals
- Druid DoT Durations Increased
- Exterior Solidity Duration Increased
UI/Chat
- Removed More Profanity Filtering
- Added Right Click Player Target Window Context Menu
- Added Character Window Paperdoll / Portrait Save Out Context Menu
Bug Fixes
- Collection Skill Trainers No Longer Eat Crafting Tool
- Glowing Ball of Light in Leont Meadows Removed (what did it mean?)
0.8.10:
Content
- New Snowy Exploration Music Track!
- Leather Straps Given Fail Item
- Stone Arrowheads Price Reduced
- Fletching Kit Price Reduced
- New Crafted Arrow Recipes
- Flightwood Arrows Require Less Research Items
- Novice Arrow Recipe Skill Requirement Reduced
- Added Several Missing Portraits
- Additional Spawns, Content, and Tuning in Talon's Edge
- Adjustments to Cast Iron Weapon Recipes
Bug Fixes
- Fixed Bug with Stunned NPCs Casting Beneficial Spells
0.8.9:
We're particularly excited about this patch for a few reasons. First is Talon's Edge, an entirely new region filled with fresh NPCs, loot, and secrets to discover. This addition represents a collaborative effort from every discipline on the team, resulting in a fully implemented new area within a single week. Secondly, all of the crafting currently available in the game is now accessible in Osgul, without any of the previous crafting test deficiencies. We invite you to enjoy the heat at the forge in Hammer & Bone or relax while spinning a thread at the Keepers of the Tide. Finally, we've introduced a new exploration track that gently reflects the soothing winds of a calm Sumuliss.
Content
- The newly uncovered Talon's Edge region east of Pineyearn along the shore offers scenic, but dangerous passage around Stormbreak Ridge.
- Battleworn Waraxe changed to One Handed
- Tailoring and Spinning Skill is Available for training and use in Osgul from the Keepers of the Tide
- New Exploration Music to Discover!
Class
- Riposte, Parry, and Dodge Spread More Across Levels
- Provoke - War Wizard
- Mystical Discharge - War Wizard 4
- Mana Shield - War Wizard 8
- Carapace - Shaman 8
Bug Fixes
- Etched Fang Now has Weapon Model
- Fixed Bug with "Word of" Undead Nuke Line Damage Scaling
0.8.8:
Content
- Pineyearn Prop Fixes
- Adjusted Prices and Levels for Many Abilites
Systems
- Vendor Lists Limited to 100 Items
- Server List Reactive to Account Entitlements
Class
- Dodge - Rogue 4, Ranger 8
- Parry - Rogue 8
- Riposte - Rogue 12
- Beastlord Pets can Level Beyond 10
- War Wizard Ability Balancing
- Words of Hadrius - Cleric, Paladin 8 Adjusted
- Words of Alder - Cleric, Paladin 8
- Words of Philos - Cleric 12, Paladin 18
- Quickened Reflexes - Enchanter 12
Bug Fixes
- Fixed Certain Abilities Not Respecting Global Cooldown Timer
0.8.7:
Systems
- Reduced Feign Death's Failure Rate Across Curve
- Reworked Keybindings to Single Button & Modifers
Class
- Renamed Swarm of Bees to Bee Swarm
- Locust Swarm - Druid 12
0.8.6:
Systems
- Added Support for NPC Haste Buffs
- Added Support for Player Spell Stun
- Players Can Not Throw, Do Archery or use Combat Abilities while Stunned
- Feign Death Given Proper Animations
Class
- Heal Companion - Beastlord 8
- Roar of Healing - Beastlord 12
- Strengthen Companion - Beastlord 12
- Inspire Companion - Beastlord 12
- Stride of the Wilds - Beastlord 12
- Thistle Strike - Druid 12
- Gift of the Elements - War-Wizard 8
- Rajdo's Burning Embrace - War-Wizard 12
- Jolt - War-Wizard 12
- Exterior Solidity - Cleric 12
UI/Chat
- Started Implementation of Notes System in (J)ournal
- Updated Several Abilities Descriptions for Clarity
Bug Fixes
- Feign Death Roots Position
0.8.5:
Systems
- Level Cap Raised to 15
- Spell Condition Logic for Pet Proximity
- Mobs Clear Detrimental Effects on Leashing
- NPCs Run Back Home on Leash (Experimental)
- Many New and Refined Particles and Effects
- Additional Ambient Sounds and Soundscapes
Class
- Beastlord: Renamed Rat Brown -> Black
- Wound Animal - Beastlord 8
- Wildstrike - Beastlord 8
- Lick Wounds - Beastlord 8
- Dispel - Druid, Cleric, Shaman, War-Wizard, Wizard, Enchanter, Magician, Necromancer, Paladin 12
- Charismatic Conviction - Paladin 8
- Adduce the Wicked - Paladin 12
- Plainchant of the Rose - Paladin 12
- Friar's Knock - Paladin 12
UI/Chat
Bug Fixes
- Fixed Visual Bug on Egg Collectible
- Fixed Bug with Overlapping Main Zones on /who
- Fixed Bug with Zone Spawn Times not Applying
0.8.4:
Systems
- Added Profanity Filter to Chat Messages; Use `/profanity [on/off]`
- Effects Can Now be Dispelled
- Taking Magic Damage Breaks Feign
- LFG Tag Removed on Joining Group
- Mobs Have and Use AC Values for Damage Mitigation
Class
- Beastlord: Added Pet Bonus HP Regen on Happiness with Tooltips
- Beastlord: Added Pet Bonus on Food Satiation with Tooltips
- Beastlord: Mushrooms, Meat, and Hearts can be Fed to Companions
- Rogue: Adjusted Backstab Formula to Scale Better
- Feast of the Wild - Beastlord 8
- Smite: Adjusted Damaged Formula
UI/Chat
- Added Journal Button to Action and Horizontal Bar
- Screen Effects like Poisoned, Enraged, and Cursed now Lerp
- Inventory Window State is Restored after Looting, Banking and Merchanting
Bug Fixes
- Fixed NPC Emote Prefix Issue
- Fixed First Spell Slot Particle Effect Sticking On
0.8.3:
Content
- Spawn Time in Hillshade Hollow Moderately Increased
- Adjusted Ogre Starting Factions with Various Settlements
- Balance Pass on Bows and Several New Bows to Discover
- Converted Necromancer and Paladin Spell Vendors to Templates
Systems
- Dodge, Parry, Riposte, and Block Now Skill Up Easier
- Crafting Easy Recipes provides Reduced Experience
- First Time Crafting Bonus Reduced
- Abilities are Now Affected by Level Difference Penalties
- Tweaked Difficulty of Most Collecting and Mining Resource Nodes
- New Flags to Adjust the Difficulty of Individual NPC's
- Initial Feign Death Success Formula Implemented
Class
- Paladin: Force of Light Now Scales with Charisma
- Purified Ground - Paladin 4
- Hallowed Ground - Paladin 16
- Necromancer: Pet's Through Level 20 and Balanced
- Necromancer: DoTs and Lifetaps up to 12
UI/Chat
- Added Journal to Actions Bar
- Adjusted Default Position for Bank, Loot, Inventory and Crouch State
- Fixed Blank Player Names in Groups
- Hardened Player Group Handling
- Hotbar Buttons now Support Modifier Key Mappings
- UI Particles will Respect UI Scale
Bug Fixes
- Enchanter Animations Die on Log Off and Can be Banished
- Fixed Guiding Lights Spells
- Fixed a Bug with Spellbook Hiding on New Spell Scribed
- Fixed a Bug with Spellbar Hiding on New Spell Memorized
- DoT Damage with a Nuke Component Now Respects Scaling Formulas
- Group Interactions Across Regions Hardened
0.8.2:
Content
- New Encounters, Recipes, and Loot in Hillshade Hollow
- The Sunflecked Stones radiate Groves of Corruption in Pineyearn Raising Lyrches and Worse; Beware!
- Proper Torches on Merchants and Price Reduced
- Compass Sold by more Merchants
- Basic Bags Sold by more Merchants
- Chipped Weapons Drop Less Frequently
- Slight Increase in Newbie Yard Mob Populations
- New and Expanded Dialogues and Quests Throughout
Systems
- NPC Attack Speeds Scaled Down after Level 10
- Increased Combat Penalties for Fighting Higher Level Mobs
- More Item and Weapon Balance
- More Class Balance
- Swimming Requires Less Stamina
Class
- Magician Pets have Special Traits and Procs by Aspect
- Magician Pets up to Level 20
- Elemental Surge - Magician 12
- Galvanize Aspect II - Magician 12
- Bolt of Embers - Wizard 4
- Fire Lance - Wizard 12
- Charged Shock - Wizard 12
- Heat Swell - Wizard 12
- Clear Mind - Moved to Wizard 12
- Fiery Carapace - Wizard 12, Magician 12
- Summon Guiding Stone - Wizard 4, War Wizard 12
- Zen Stance - Monk 4
- Zenith Strike - Monk 4
- True Strike - Warrior 12
UI/Chat
- Added Race/Class Combination Difficulty to Character Creation
- Ability Descriptions on Buffs
- Ability Descriptions on Trainers
- Combat Ability Descriptions on Hotbar
- Spell Descriptions on Spell Gems
- Spellbook Redesign
Bug Fixes
- Weapons Held on Death will Stay Equipped
- Fixed Manually Spawned Mobs keeping Player InCombat on Despawn
- Removed Bird Sounds from Hillshade Hollow
- Fixed a Bug with NPCs Returning Home
- Fixed a Bug with NPC Procs using Target Level
- Fixed a Bug Locking Pet Banishing
- Adjusted Some Weapon Class Restrictions
- Fixed a Bug with Stats not Displaying on First Character
0.8.1:
Death Mechanics: Adventurer's Backpack
With patch 0.8.1 we are introducing the first phase of our intended death mechanics. Players will no longer drop their Equipment on Death. Instead, only the 8 slots that compromise your Inventory will be left on your corpse. There is a lot more to come on. Further information on our intention for death mechanics can be found after the notes.
Content
- More Voxel Block Mappings
- Many Crafting / Tradeskills Added to Osgul
Systems
- Level Cap Raised to 12
- Players No Longer Drop Equipment on Death
- Minimum Delay for Monk Hand to Hand
- Fizzle Rates are More Forgiving
- Collecting and Harvesting Nodes have Variable Skill Requirement and adjustable Harvest Speed
- Level 4+ Pet Nerfs
- NPCs can now Multi Attack
- Limited Charm to 2 Levels Above and Nerfed Pet
- Added Many New Metrics to Track Player Behaviour
Class
- New Spell: Remove Curse - Druid 12, Cleric 12, Shaman 8
- New Spell: Heal Wounds - Druid 12, Cleric 12
- New Spell: Commune - Shaman 12
- New Spell: Clear Skies - Druid 12
UI/Chat
- New Abilities are Added to the Hotbar Automatically (while room exists)
- In Combat Notification on PlayerWindow
- Updated Credits
Bug Fixes
- More Aggressive NPC Corpse Cleanup via Reduced Harvest (Skinning, Butchering, etc) Only Corpse Timer
- Increase Merchant Item Table Size
- Normalized Stack Sizes for Many Crafting Resources
- Missing Prop Collider and Ambience Fixes
- Moved Many Leont NPC Lines to Private (Less Overheard Conversations)
- Fixed Several Quest Bugs
Design
Death
In EverCraft Online, death is an integral part of the gameplay experience, designed to balance risk and reward while minimizing frustration. The Adventurer's Backpack system aims to provide a fair and engaging death mechanic that encourages players to explore and take risks without fear of losing everything.
Upon death, players are presented with a window of time to choose their respawn location. They can either respawn at their temporary bind point (if one exists) or their permanent bind location (which serves as the default). Players retain all their equipped gear and a portion of their money, ensuring that they can immediately get back into the action without being severely penalized.
However, the contents of the player's inventory, which consists of 8 slots available to all characters, are dropped at the location of their death. This dropped inventory is represented by the player's corpse model, which can be dragged by other players, adding an element of risk and interaction to the death mechanic.
To mitigate the loss of experience points upon death, EverCraft Online features a robust resurrection system. All priests and some priest-adjacent classes gain access to resurrection spells, including those that can recover 0% of lost experience, at relatively low levels. This allows players to help each other recover from death without significant setbacks.
When a player successfully retrieves their dropped inventory from their corpse, they receive a 50% return of the experience points lost upon death. This percentage may increase through various skill milestones, potentially tied to the Bushcraft skill tree, reinforcing its survival skills aspects.
The Adventurer's Backpack death mechanic applies consistently across all levels, aiding in consistent comprehensible rules. However, to accommodate the needs of lower-level characters, who may have less attachment to their inventory items, the corpse timer for low-level characters may be reduced, as they are more likely to abandon.
By implementing the Adventurer's Backpack system, EverCraft Online strikes a balance between consequences and forgiveness, encouraging players to engage with the world while providing a safety net to minimize frustration. This death mechanic contributes to the overall vision of creating an immersive and engaging MMORPG experience that respects the player's time and effort.
0.8.0:
Content
- More Crafting Content Across Skills
- Starting Stats Applied and Displayed in Creation
- Beneficial Spell Cast Through to Target of Target
- Several New NPC Races
- Implemented Ground Targeting System
- Polish in Art and Content in Hillshade Hollow
- Environment Profile Adjustments for Frostfall Foothills, The Silent Shelf, and Iceheart Wastes
- Ability and Spell Adjustments for Every Available Class
- New Quests
- Balancing of Spawns
- Balancing and Standardizing of early Weapons and Gear
Systems
- Implemented Addressable Audio System for Massive Memory Savings
- Added Custom Ambient Audio System
- Added Audio Occlusion System
- Combat Formula Adjustments
- Moved Character Textures to Addressables
- Added Proof of Concept Journal System (J)
- Converted Player Armor to Addressables
- Corpse Visibility Settings added to Options
- Removed Container Size from Items and Containers
- Started Stable System
- More Item Stacking
- Removed Item / Container Sizes
- Added Code Signing
UI/Chat
- Added /who all Command
- Added Regions to /who all Commands
- Added /anon Command
- Added /lfg Command
- Made Player Name, Class, and Region Clickable in /who
- Updates to Chat Filtering Colors
- Updated Several Icons
Bug Fixes
- Hide Ears When Player Hidden
- Fixed Portal Type Spells
- Fixes to Tab Targeting
- Fixes to Target Mapping Interrupted by Particles
- Pathing Improvements
- Fixed Many Mesh Armor Racial Replacement Mapping Issues
- Upgraded Unity Minor Version
0.7.22 (1/19/2024)
Content
- Osgul Clean and Polish on Props, NPCs and Quests
- Willowbrook Voxel Mappings
- Additional Portraits in the Frostfall Region
- Additional Content and Propping in Greenwood Cover
- New Props in Harvest Reach and Osgul
- Fletching Skill Started
Systems
- Converted Stamina to a Base 1000 from 100 for additional Resolution (10x'd all Skills / Regens)
- Centralized Flicker Light Control
- Real Time Light System Started
- Implemented Volumetric Sun Rays w/ Environment Profile Support
- Player Primary / Secondary Control and Sync System
- Localized Light Flickering Script to Manager
- Added Dev Test Character Tools
- Change Sun to an East/West Rise/Set Standard
- Added Hide Ears flag to Player Head Armor
- Attachment System on NPCs (Arrows for example)
- Arrow Recovery System
- Auto Equip Items received from NPCs
- Merchant Sell Stack System
- Added Min Distance to Loot, Exp, and Max Visible Attachments to Server Globals
UI/Chat
- Ability Range Status Indicated by Hotkey Color on Hotbar
- Ability Status in Tooltip on Ability Hover
- General, Social, and Pet Abilities Added to Ability Menu
- Visual Feedbacks on HotButton Click
- Added Crafting Windows to Esc Stack
- Added /pet attack, /pet back, and /pet banish Commands
- Esc Menu Started
- Added Clicky Restrictions to Tooltip
- Target Window Other Player Quick Actions Started
Bug Fixes
- Fixed Campfires Optimization breaking Color Changing
- Fixed AC on Worn Items not Applying on Login
- Added System to Refresh Layout Groups and Text to avoid UI Collapses
- Improvements and Bug Fixes to Hover Text Tooltip
- Clear Corpses and Players from Target when Out of Range
0.7.21 (12/18/2023)
Content
- Massive Osgul Propping Pass
- Osgul Content Clean Up / Expansion
- Frostfall Foothills Zone Node Resources Added
Systems
- Introduced Class Core Skills
- Casting Lights System
- Masked Casting Animations
- Portrait System Improvements
- Moved Races to Database for Model Lookup
- Path Designer Tool
- Animator Enhancements
- Spline Interaction System
- Move Voxel Testing Methods
- Added Stages and Health to Breakables
Bug Fixes
- Require and Enforce Player Facing Direction on Collection
- Cap Pet Exp on Kill
0.7.20 (12/3/2023)
Content
- Prop Pass for Captain Walcott's Bandit Fort
- New Camps in Pineyearn Forest
- Bind Wound Skill can be Discovered in Greenwood Cover
Systems
- Refactor NPC Level Delegation from Point to Template
- Added Target AE Spell Type
- Initiated Crafting System Development
- Implemented World Space Placement System
- Right Click NPC Hails / Con by Range
- Right Click Modifier Key (Default: Shift) Auto Attack
- Projectiles
UI/Chat
- Item Tooltip Text Respects Screen Bounds
- Item and Ability Drag Respects Screen Bounds
- NPC Chat Bubble with History Implementation
- Player Chat Bubble System
Server
- Linkdead Timeout moved to Server Global Variable
Bug Fixes
- Added Grounded Check to Spellbook Activation
0.7.19 (Optional):
Content
- New Art for Several Mushrooms Found Across Adrullan
Bug Fixes
- De-wobbled Nameplate Face Camera
- Fixed Mouse Offset Fixing Ability / Item Drag and Drop
0.7.18:
Skill Experience
In fulfilling EverCraft Online's foundational vision, we're finally taking our first steps in moving beyond an RNG-focused approach to a skill progression system rooted in experience. Actions now directly fuel your skill growth, ensuring more predictable rewards, setting distinct milestones, and amplifying skill visibility. You can adjust your Skill Experience Notification settings in the General Options (F8) menu. Remember, this is merely our first steps. Refinements and more exciting developments are on the horizon. Stay tuned!
Vertex Lighting
Previously, each voxel in Adrullan would apply it's lighting sample averaged across an entire Face. This could lead to areas of harsh "stepping" as the light level shifts. A classic technique to smooth the light fall-off is known as Vertex Lighting. Though this feature has been discussed for EverCraft Online since it's inception, with 7.1.8 we are finally introducing it. With this feature, each vertex of each voxel samples the lighting conditions around it and appropriately blends the lighting across the voxel face, greatly improving the visual fidelity of the game.
Content
- Suzy's Thimble can be found within Pineyearn and Moorhaven Crossings
- Mortis Fungi Have Been Spotted in Pineyearn Forest and Hillshade Hollow
- Reaper Lily's Haunt Pineyearn Forest and The Moorhavens
- Kindling Can be Found all over Adrullan
- Lots of Sap
- Tree Scale Mushrooms and other Fungis have been Spotted Across Adrullan
- Lots of Water Profile Updates
Systems
- Weight Reduction Bags
- Disable Weapon Swapping While Auto Attacking
- Throw More Arc-y
- Cleaner Death (Remove Standing Flicker)
- Skinning Animation Sync
- Removed the Rabbit
- Caltrops Have Animated Feedbacks
- Bandwidth Tracking by IP
- Skill Milestones
- Enemies with Allies in Range Will No Longer Flee
- Autosplit Coin On by Default (/autosplit)
- NPC Pets Now Inherit their Master's Factions
- Converted from Relational DB to Scripted Resource Node Spawning Rules
- Increased NPC Focus Time On Hail
UI/Chat
- Added /afk Command to Visually Flag and Auto Respond to Tells
- UI Scale Reset Button Added to Options -> Video Section
- Menu Scene UI Scale Dynamically Scales with Vertical Resolution
Bug Fixes
- Fix Lighting on Falling Leaf Particle
- Fixed Respawning with Unique NPCs
- Several Quest Script Fixes
- Fixed Voxel Attachment Spawn Rule Rotation
- Spawn Zones Respect Y Min / Max
- Fixed Issues Exiting Combat on Stealth
- Vendor Inventory Refreshes
- Fixed Dynamics in Water Smoothness
0.7.10:
Content
- More Plagued Rats are Invading Briar's Rise
- Expanded Merchant Inventory in Greenwood
- Game Warden Jesildha Will Reward Further Culling
- Elder Sileas Will Reward Additional Dust Collection
- Elder Conall Will Accept More Sunfleck
Systems
- Hardened Some Login Security
- Unique NPCs Flag Properly Enforced
- Expanded Corpse Drag Radius
UI/Chat
- Default Ui Scale Adjust by Resolution
- All Hotkey Labels Now Reflect Bindings
- Merchants Won't Display Zero Quantity Items
- Merchant Inventory Updates Force Window
- Sit / Stand Button Displays Hotkey
- Containers Now Display Slot Size
- Add Support for Mouse Quantity Change
Bug Fixes
- NPCs and Owners Properly Signal Aggro on Non-Damaging Spells
- Pathing Fixes and Added Additional Pathing Debug
- Targetting a Corpse Forces Con Panel Closed
- Slaab Zone Script Fix
0.7.9:
Content
- Updated Starter Note
- Updated Some Enchanter Spell Effects
- Updated Cleric Spell Descriptions
Systems
- Additional Surname Restrictions Added
- Added Profanity Filter to Surname
- Changed ZEM from Int to Float
- Added GM Zone Info Commands
UI/Chat
- Item Icons on Group Mates Looting
Bug Fixes
- Fixed Fresh Account being Unable to Create Character
- Fixed Reagent Items Memory Type Overflow
- Removed Lore Item Flag when Deleting an Inventory Item
- Fixed Bug in Group EXP Calculation Giving Too Much EXP
0.7.8:
Systems
- Enchanter Animation Naming
- Faction Hit Requires Damage
- Additional GM Commands
UI/Chat
- Abilities [N] List Now Shows Ability Level
- Updated Item Details Window
- Icons on Item Links in Chat Window
- Heavier Stroke on Hotbutton Countdown Pulse
Bug Fixes
- Fixed Some Missing Voxel / Chunk Issues
- Many Locking State and Player Loop Updates
- Sit / Camp Actions Triggered from UI Sources Check Grounded State
0.7.7:
Content
- Prop Work in Leont, Greenwood, The Down Below, and Harbourview
- New Produce and Food Icons
- Beachcombing Collectibles
- Many New Flora Collectibles
- New Players Start with Weapons in Inventory
- Shadow Knight Starting Quest Line Implemented
- Refinement and Expansion of Monk Starting Quest Line
- Revamped Necromancer Starting Quest Line
- Adjust Spawn Times in The Down Below
- Initiates of Alder are Investigating the Activity at Harbourview
Systems
- Give Player Experience Now Supports Floats
- Race / Class Combos are Dynamically Loaded
- Shield Strike and Kick have a Chance to Interrupt Casting if Landed
- Interrupted NPCs will no longer Immediately Recast
- Added AddLootItem Scripting Function
- Note Window Will Pop Above Other Windows on Open
UI/Chat
- Additional Debug Windows and Tools for GMs
- Better Feedbacks Messages on Gathering Errors
- Trainers Now List Abilities in Level Order
Bug Fixes
- Fixed Bind Wound on Self
- Fix an SK Haste Bug
- Fix Bug when ChunkRenderer is Null
- Fixed Several NPC Quest Scripts
- Fixed Bug with Faded Buffs Recurring on Login
- Fixed Issues with Tall Grass Occluding (and thus creating holes) in World
- Fixed SpawnNPC Scripting Function
- Increased Ability Mouse Hotbutton Delete Time
0.7.6:
Weather Quality Setting
In patch 0.6.0 we introduced our Weather System. The particles used in this system are leveraging some of the newest tech available on the Unity engine. This allows us to display a massive number of particles incredibly efficient on modern desktop hardware. While we intend to continue work on optimizing the systems and better supporting older hardware, we recognize that in it's current state, the weather can cause significant performance impact. To that end we have prioritized the implementation of Weather Quality Settings. You will find the Weather Quality Dropdown in the Options [F8] Menu in the Video Tab. If you are experiencing slowdowns during weather events, we encourage you to reduce or turn off the weather. We've done what we can to maintain the feel despite the quality reduction, but we will continue working on improving performance across the board.
UI Version 111
With the introduction of several new settings, we have upped our internal UI version. This means that your game options have been reset. Make sure to revisit the Options screen [F8] to reestablish you preferences and explore the new options! We apologize for the inconvenience.
Content
- Shadow Knight Combat Ability Implementation / Refinement
- Shadow Knight Starting Quest Initial Implementation (First Half Only)
- New Particle Effects for Shadow Knight Abilities
- Education in First Aid Can Now be Sought in The Down Below
- Ledgerman Darkquil Now Offers Banking Services to The Down Below
- New and Refined Quests Can be Found in The Chapel of Grixius
- New Item Icons and Edits to Existing Item Icons
- Tons of Produce and Market Art
- Updated Various Ability Descriptions for Clarity
- Music Added to The Down Below
Systems
- Player Corpses (with items) will Decay after 7 Days
- Weather Profile Now Respects the Parent Zone
- Added CombatAbility function RemoveBuffFromTarget
- Added Better Helper Functions for Ability Effects
- Adjusted Fog Settings for Menu Scene
- Kick and Shield Strike Can Now Skill Up
- Many Abilities Now Reset Primary Auto Attack Timer
- Server Side Player Casting Visibility Checks (On Cast)
- Added Stance Multiplier Ability Effect
- Characters Buffs are Saved on Exit
- Adapted Linear Fizzle Rate Algorithm
- Heavy Reduction in Fizzle Rates and Better Skill Curve
- A Rogue's Backstab Attempt When Out of Position will Still Cause Minor Damage, but No Skill Progression
- Ability Type Enum Created
- Updated Ambient Sounds to 1.2.16 for Sound Performance Improvements
- Implemented Unity Recorder Based Capture Solution for Marketing Materials
UI/Chat
- Additional Feedbacks for Player on Pick Locking and Disarming Traps
- Group Wide Feedbacks for Player Picking Lock and Disarming Traps and Collecting
- All Items in Feedbacks Now Clickable
- [U]nderstanding a Player Corpse will Show Time Until Decay
- Added Scribing Instructions to Spell Scroll Hover Text
- Added /ui Usage Help Messages
Bug Fixes
- Further Portrait Capture Hardening
- Force Reset Animation Triggers on Sit / Stand
- Zone Manager Node Rotation Threshold Fix
- Fixed Issue Causing Interrupts to Fire Before Spell Cast Message
0.7.5:
Systems
- Player Light Source Adapts to Height of Player
- Locked Day / Night Cycle in Menu
- Better Feedbacks when Other Looting Corpse
- Increased Skill Per Level of Monk Hand to Hand to 10
Bug Fixes
- Fix Group Portrait Issues
- Player Light Source Moved from Camera to Player
- Fixed Group Looting Messages
- Fix NPC GoBackHome Misfiring
- Fixed a Bug Deleting Loot when Two Players Looted at Same Time
- Fixed a Trading Completion Bug
- Fixed a Locking Issue in Crafting
- Adjusted Hand to Hand for New Damage Format
0.7.4:
Content
- New Butchering Enthusiasts Have Appeared in the Leont Region
- First Aid Can be Learned in the Leont Infirmary
- Additional Music from Tony Manfredonia
- Substantial Osgul Prop Work
- Additional Flora in Leont Meadows
Systems
- Added Con Gem to Target Window when Targeting Player
- Parameterized Interactable Distances
- Networking Messaging Rewrite (V8)
- Added "Blink" Type Ability Effect
- Pathing Improvements
- Improvements to NPC AI Scripting
- Lots of Melee / Combat Algorithm Updates
- NPC Combat Rebalance (NPCs Hit Harder, NPCs Miss Less, Players Miss Less, AC Nerf, Spells get Resisted less on Yellows/Red Cons)
- Stuns Interrupt
- Concept of Buff Stacking Added
- Lots of Ability Effects to Support Shadowknight
- Combat Melee Distance is Dynamically Controlled by Entity Model Size
UI/Chat
- Added Invert Camera Y Options (Never, First Person, Third Person, Always) to General Options Menu
- Added /ui Commands to Reset Windows
- NPC Type Titles
- Hover Tooltip on Collectible Objects
- Other Player Interrupts and Fizzles Displayed
- Hotbar Button Countdown (Options Available)
- Support Long Names in Pet Window
- Stand Bar Added to Paladin and Shadowknight
- Better Tooltips for Throwing and Shield Items
- Weapons Display True Damage and Real World Time Delay
- Shift+Up Chat "Recall" Improvements
- Chat Messages on Buff and Debuff Fading
Bug Fixes
- Fixes to Group Portrait Capturing NPCs
- NPC Greet State Replaced (Precise Control Over NPC Turning to Player)
- Animation Transition Work on Skeleton, Bear, and Rabbit
- Removed Right Click To Activate Hotbutton
- Grass No Longer Blocks Targeting Clicks
- Terrain Voxels Texture Atlas Replaced with Texture Arrays (Fix Mip Mapping)
- Fixed Error Recalculating Stats After Death
- Fixed NPC Facing Player on Interaction Options
0.7.3:
Content
- Various Audio Additions
- More Osgul Propping
- Various Animation Additions and Cleanup
- Human Monk Starting Experience First Pass
- Updated Pass on Human Rogue Starting Experience
- Additional Abilities and Ability Effects for Several Classes
- Implemented Throwing
- Implemented Animated Dual Wield
Systems
- Players Can /surname at Level 5 (one time only!)
- Allow for Sitting / Standing and Moving (a small distance) while Fishing
- Long Click Based Left / Right Rotate (avoid unintended character rotation and selection)
- Added Self Click Equip
- Added Head Check and Feedback to Stand / Crouch Operations
- Pushed Concept for Multi Query Transaction Function
- Collectibles Moved to Entity Static System
- Add Option to Left Click and Look Around in First Person
- Added GM Invis
- Camera Height Changes of Looting for better feedbacks
UI/Chat
- Aggression / Threat / Difficulty Information (Consider) Now Displayed in Target Window UI
- Targeting "Hate" or "Aggressive" Faction Mobs will Blink Difficulty Gem to Indicate KoS Status
- Added Tooltip to Target Window Showing Aggression, Threat, and Difficulty Information
- Added Window Anchor for all Windows
- Several New Portraits for NPC Models
- Upscaled Options UI
- Added Self Click Equip Mode Options (None = Click on Self Always Targets, Will Not Inventory if Item on Cursor; Always = If Item on Cursor, Auto-Inventory, else Self Target; With Modifier Key (Shift) = If Item on Cursor and Holding Shift, Auto-Inventory, else Self Target)
- Added Additional Fishing Feedbacks
- Weight Displays in Red on Encumbrance
- Added Character Name to Delete Confirmation and Blocked UI
Bug Fixes
- Fixed Trading on C# (this was announced in 0.7.0, but was JS and not yet ported)
- Fixed Sitting / Standing While Jumping
- Removed Jumping While Crouching
- Dying on a Ladder no longer Trigger Ladder State
- Static Objects Fixed on C# Server
- Traps Fixed on C# Server
- Clicky Item Charges Now Reduce Properly
- Fixed Naked Corpses
- Fix GetPlayerFaction NPC Scripts
- Make Chunks Load Fast Again
- Handled Scripted DoActions on Startup
- Hide Local Player Nameplate on First Person to Avoid Clipping
- Read Oly Corpses Added
- Fixed Lore Check on Collectibles
- Fixed a Bug with NPCs Summoning Unlimited Pets
- Encumbrance Fixed
0.7.0:
Server Conversion to C#
Backend development began an exploratory implementation that evolved into a full conversion of the server from Node JS to C#. This work has come quite a long ways and only a few major systems remain. At this time both server can be run interchangeably.
A New Perspective
In our last major update we implemented Local Character Awareness. This took the local representation of your character from being a floating pair of weapons to being a fully animated, fully visible, fully shadow casting entity. This is, of course, a fairly major undertaking. And though we will continue to iterate and improve, we are incredibly happy and proud of the results! Local Character Awareness was always a pre-requisite on the road to yet another major shift; Third Person. With this update you are now able to zoom (mousewheel) the camera to smoothly transition between 1st and 3rd person. Right Click will reorient the character to the camera. Holding Right Click will steer the character. Holding Left Click will allow for rotating around the character. Players will find several options regarding Movement Snap Back and other 3rd Person Preferences in the General Options [F8] menu.
This is a huge step in providing the player with more ways to interact with and explore Adrullan. We do wish to note however that EverCraft is designed in many respects as a "homey" experience. Warm packed inns. Claustrophic dungeons. This will remain and we find ourselves shifting perspectives frequently. We hope to retain what makes EverCraft feel truly immersive and palatable in First Person and believe our design will naturally encourage players to utilize First Person.
Osgul
As Osgul nears "completion" considerable efforts have gone into the design, prop-ing, lighting, and content. All but the Ogre Monk are now initially playable. We anticipate possible glitches given the sheer volume of new content and kindly request players to report any issues they encounter. Additionally, we'd appreciate any reports of graphical anomalies as numerous graphical elements are being introduced in this region.
Content
- New Fishing enthusiasts have popped up at the Leont Docks, Leont Meadow's Lake, and in Greenwood Cover
- Unique Body Type 2 Effort Sound Effects (Feminine)
- Temporary Visiting Priest of Yanus Shaman Quest in Leont Fixed
- New Fishing Trainer added to Frostfall Foothills
- Skinning Can be Learned in Frostfall Foothills
- Butchering Can be Learned in Osgul
- The Brookberry Battles have begun in Frostfall Foothills
- The Guard Tower in Frostfall is now defended
- Ogre Shadowknights will now be given Work
- Ogre Shamans will now be given Work
- Flower (Botany) Gathering Nodes can be found in Frostfall Foothills
- Fish (Ichthyology) Can be Caught in Icesurge Harbor
Systems
- Backstab will skill up quicker
- Trainers Sort Abilities by Level
- Group Window Fixed
- Key Binding Window Truncation Fixed
- Climb Speed (Ladder) Exposed (and Slowed Down)
- Target Window Consider Overlay
- New Weather Profiles
- New Ambient / Audio
- Ogre Voices
- Jumping Animations
- Jumping Efforts
- Added Locomotion Variant to Entity / Animator (Ogre Movement)
- Added Hand 2 Hand Variant to Entity / Animator (Monk Hand 2 Hand Expertise)
- Centralized GM UI Overrides
- Web Fetched Patch Notes with Indexing
UI/Chat
- Item can have tooltip Descriptions
- Ability Scrolls will show Ability Description in Tooltip (in Inventory and on Merchant!)
- Item Text on Merchant Buy / Sell Pane Auto Fits Appropriately
- Styled Nameplates in line with new UI
- Many Additional Generic NPC Portraits
Bug Fixes
- Non Human Helmet Light Corrected
- Ogres should no longer freeze up after dancing
- Campfire Lighting / Sound Effects Syncs with State
Patch 0.6.5:
Content
- Visiting Priest of Yanus and Grazer Grozar have returned to their mission and can be found again at the Leont Docks (Temporary Development Shaman Trainer / Merchant)
- Adjustments to the Weather Systems in Leont Meadows
Systems
- Fog and Atmospheric Effects Lerp in Properly
- DoT Damage Reports all Ticks Properly on NPC Death
- Player Trade
- Added Directional Damage Indicator
UI/Chat
- Item Tooltips Much Enhanced
- Player Trade Button Fix
- Options Menu Style Consistency Pass
- Bindings Window Size / Consistency
- You can no longer make Empty Spell Gems
- Group Invite Button Moved to General Abilities Window / Group Window Hidden by Default
- Hovering empty Equipment Slots will tell you their Slot Type since we have moved to icon based identification
Closed Alpha Tester Note: We have added the Directional Damage Indicator to help awareness when you are under attack. A drop down selection has been add to the General section of the Options (F8) menu for the Damage Indicator Mode: None, Offscreen, All. Offscreen will only trigger the screen effect indicating damage when it has been received from the sides or behind you where the attacking entity was entirely or mostly Offscreen. This will likely be our default mode. We are, however, choosing to not reset your UI Defaults with this patch, and thus you will load to a default of None. We'd like to get feedback on this important feature so we urge you to set this value to Offscreen (or All if you'd like to try it) and Save your settings.
Patch 0.6.4 (3/20/2023):
Systems
- Adjusted Sunlight Intensity curves to remedy night time light leaks
- Mobs can now hold Secondary Items (Skeleton with Shields Oh No!)
- Container / Item Sizes now properly work (careful with those Wurm Slayers!)
Content
- Business is booming for Braithe! The Blue Sheep has expanded its workforce
- Some Occupants of Harbourview have taken up the Arcane Arts
- New Ice and Shock Particles on some Spells
- War Wizard Class has been further refined
UI/Chat
- Compass Right Click Window Fixed and Enhanced
- Tooltips will Close When Host Caller is Inactive
- Stats in Character Window will Indicate if you are above or below base stat by color
Bugs
- b062-001 Rapidly looted two dead mobs and on clicking the second one I started getting this error. will try to repro. Couldn't camp out due to being stuck in looting status, had to alt+f4 (edited) SERVERR: Already looting a corpse
- b062-005 Compass window direction is inaccurate.
- b062-007 necro NPC pets aren't flagged as undead
- b062-008 Riposte isnt skilling up?
- b062-009 DoT damage persisting through death
Patch 0.6.3 (Optional 3/18/2023):
Systems
- Nights will be a little less dark and consistent with the design intent
Patch 0.6.2:
Systems
- Pets will hold weapons and shields given to them
Content
- Robe art returns, plus new textures
UI/Chat
- Vertical Inventory
- Redesigned Inventory Buttons
- Drag Handle Improvements
Bugs
- b061-001 If you sit while crouched, then stand by either pressing stand or walking to stand up will result in being standing and walking slow like crouched still. Pressing crouch key to crouch, and again to stand back up resolves it.
- b061-001 If I try to loot a body killed by a guard, or another player's corpse I can no longer sit. I am re-creating it on demand doing that.
- b061-004 Beric the Bard gave Venomous Spiderling Silk back but still gave EXP/coin for completing the quest. Could not turn it back in for repeats.
- b061-005 Persistent cast bar after using Plainchant of Conviction
- b061-008 Sitting with chant cast bar up causes "Your spell casting was interrupted!" to pop up regularly while sitting
- b061-009 Seclude the Wicked is still self-only and cannot be cast on enemies
- b061-010 Sanitize email addresses on register / login
- b061-011 Plainchant of Conviction seems to get stuck in an interrupted state and needs to be turned off/on again sometimes.
- b061-012 Targeting yourself causes you to hit yourself with a riposte
Patch 0.6.1:
Systems
- Spell Effect Handling Improvements
- Zone Weather (WIP)
- Many Bug Fixes (Thanks Testers!)
Content
- Robes on Universal UV
- Elven Helm Fixes
UI/Chat
- UiScaling Reactivated (Note: Settings update is forced. Your Window and Settings Data will be reset)
- New UI Enhancements
-- Window Polish
-- New Close Buttons
-- Placeholder Inventory Slot Icons
-- Better Drag Windows
-- Hotbar Docks Stances
Patch 0.6.0:
Universal UV Race Models
- New Enhanced Universal UV System Implemented
- All Existing Race Models Reworked (including Human)
- Most Player Race Models Complete
UI 2.0 Conversion
- Base UI in Progress
- PaperDoll Animator Link
- Avatar Window
- Added First Person / Body Aware Weapons toggle
- Added Head Bob with Sensitivity and Optional Z Rotation Options
Systems
- Implemented Weather System
- Implemented Fog Blending
- Converted to VFX Graph
- Spell Skills Added
- Fizzle!
- Lighting Rewrite
- Networking and Client Loading Optimizations Across Systems
- Self Portrait System Added
- Group Portrait System Added
- Target Portrait System Added
- Generic Entity Target Portrait System Added
- "Soulbound" Items
Content
- Caravans are now operational across Adrullan bringing mobile Merchants, Quests, and Work Orders (WIP)
- Breakable Objects can now be found in Adrullan
- Paladin Overhaul
- Aspiring War Wizard's can find training at The Tempest Academy
- Additional Sounds and Animations
- Many New Mapped World Voxel
- New Environment Definitions Added
- Enhancements to Environment and Weather Definitions
- Prop Reworks (Harbourview, Leont, minor locations)
- Reworked NPC Models (Gnolls)
- New NPC Models (Mammoth, Moose, Walrus, Yeti..)
UI/Chat
- NPC Quest Dialogue Keywords are now displayed with more modern formatting and clicking on the term will continue the conversation allowing you to quickly work through dialogue trees
Technical
- Unity 2021 LST Minor Version update: 2021.3.16f1
- Updated MineCraft Build Server to 1.18.2 and added new Build Tools
Patch 0.5.15:
Content
- Updated Music Zones
- Owl Bears have returned to Adrullan!
- Improved Lighting and Performance of Lights and Flicker Effects
- Illusions!
- Warriors can now Frenzy while in Battler stance!
UI/Chat
- UI 1.0 Skinning - Dark Mode UI available in Options
- ESC to Close Windows
- Updated World Shadow settings and updated Shadow Distance menu setting slider for URP
- Added FoV Slider to Video Settings (Min / Max is wide to facilitate exploration of future limits)
- Reply can now be Remapped in Keybindings
Bugs
- Corpses of all types should start dead and not die before you.
- Hide Sell Value of No Drop Items
Workflow
- Connected Project Management system to Discord Bot
Patch 0.5.8:
Content
- Added 'Liquid Breathing' type spells
- Added new fish model and started water combat and pathing.
Gameplay
- NPCs should stop and face the player when hailed or traded with.
- Improvements to NPC wandering in spawn areas.
- Improved the look of leaves in the world.
- Tweaks to fog system.
- Water shader improvements.
- Added more music to the world
- Lots of swimming skill and systems. (Breath, Swim Speed, Buoyancy)
- Added pathing debug paths to client
UI/Chat
- More robust player chat help system. Type /help to try it out.
- Changed player height to something that makes more sense.
Bug Fixes
- Fixed a bug with tell target (/tt)
- Added some code to help players who fall through the world.
Patch 0.5.7:
Content
- Added undead fear spell to necro / cleric / paladin spell lines
- Bellowing Scream is now a Combat Ability and not a Spell
- When you buy the Impalement combat ability, you now get the associated skill
- The rogue class should be a lot more fun to test
- Harbourview Hamlet got a bit of a facelift
- Player buffs can now be dispelled (and vis-versa for NPCs)
- Some vendors may now require specific faction amounts to use them.
- There are now environmental traps in the world that can be triggered by players!
- Added Sense Trap skill to rogues
- Added Disarm Trap skill to rogues
- Raise Corpse - Necromancers may now raise corpses to use as servants for a duration. This spell can be bought at the necromancer spell vendor under Leont
- Warrior abilities revamped
- Lots of random combat ability fixes / tweaks to get AE / Cone combat abilities working
- Added a bunch of passive melee abilities: Block, Dodge, Parry, Riposte, Shield Block
- Started work on food system including the concept of 'social meals'
- Lockpick can now critically fail and break your pick
- Several skills had their formulas adjusted
Gameplay
- There should be slightly less hitching due to garbage collection
- Lights should now be visible from further away, and fade in instead of pop-in
- Grass / bush shader now moves the grass in both x and z direction
- The menu scene now caps at 30FPS, so people's graphics cards wont spin at 100k rpm
- Improvements to block tiling / rotating / randomization
- Props should now be lit by sampling light from the center of the prop, instead of the anchor position
- We now have the ability to have per-zone environment profiles (fog, skycolor, star amount, sun light intensity, etc)
- Cross region group chat now shows player names
- Player consider colors are now correct
- You can now walk backwards and strafe up and down stairs
- Chance of skilling up is easier at lower levels, and raises exponentially as you level
- Bushes should no longer z-fight in the world
- Traversable voxels may now have increased or reduced friction (e.g. slippery ice)
- NPC Shadows are re-enabled
- Fishing loot can now vary per water depth
- Fixed light not penetrating certain voxels
- Paper Doll camera is now disabled when inventory is closed
- Allow abilities of certain target types to not require a target
- Fog was adjusted in some zones
- Camera Height adjustments
- Fixed where some chunks were not loading correctly
UI/Chat
- Pure melee classes UIs now hide the mana bar, spell bar, spellbook icon, and prevent you from opening a non-existent spellbook!
- There is now a limit to chat message size
- If you have an item on your mouse and you click the UI, you will no longer get the drop item prompt in some cases
- Clicking on pet window will now target your pet
- Added screen effects for blindness, drunken and poisoned states
Bug Fixes
- Dark elves should no longer wear robes on their faces
- Improvements on transparency sorting
- Your vsync / FPS settings should now apply when logging in
- You no longer walk on the sea floor, but float above it
- Fixed a missing material on rat teeth!
- Clicky items no longer require mana to cast
- Fixed a bug causing you to run slow when you logged in with a run speed buff
- Fixed a bug where you could attack other people's pets
- Fixed Npc Talking / Emoting range
- Fixed some water shader visual glitches
- Fixed the weird lines / checkerboard patterns on voxel terrain
- Items stolen no longer have wrong quantity stacking text
Patch 0.5.x:
Systems
Engine
Since the last test, we moved from the 'Built In' to the 'Universal' rendering pipline in Unity. We also moved to the latest LTS.
We also implemented shader-based lighting system that allows an insane amount of (limited functionality) lights for a very low cost.
Rendering
The ECO team wrote their own voxel rendering system from scratch, instead of relying on a 3rd party asset. There is still lots of work to be done, but its a massive step for the project.
Pathing
The pathing system has also been written from scratch, instead of using a graph database (Neo4j). Moving this system in house will allow us to do all kinds of neat pathing depending on the type of block, etc.
Content
Classes
Warrior - The warrior has gone through major combat ability work and should be a lot more engaging to play.
Rogue - The rogue has been designed from the ground up and should be much more fun this time around.
Rogue - There are some shifty characters around who might be interested in hiring a rogue to do their dirty work.
Rogue - Check your trainer to see some new trap-related abilities.
Cleric - Added Gift of Glory to cleric spell vendor (Group Heal)
Necromancer - Raise Corpse: Necromancers may now raise corpses to use as servants for a duration.
Wizard - Wizards are mostly playable from 1-10, and have a couple starting quests.
General
The Mosstroopers have increased their presence in Leont Meadows...
Additional quests have been added to Game Warden Jesilda and Elder Aison Thorne within Greenwood Cover.
The druid rings in Pineyearn Forest have been made safer upon landing.
One of the entrances to the Leont sewers is a bit easier to 'fall' into.
In response to the bandit activity, the Leont Guards have increased their protection of the city.
Players stuck under the Leont graveyard will now find it easier to escape...
Bandages are now available on several vendors throughout the world. See your trainer to learn the ability.
Added undead fear spell to necro / cleric / pal
Bellowing Scream is now a Combat Ability and not a Spell
When you buy the Impalement combat ability, you now get the associated skill
Added undead fear spell to necro / cleric / paladin spell lines
Harbourview got a bit of a facelift
Player buffs can now be dispelled (and vis-versa for NPCs)
Some vendors may now require specific faction amounts to use them.
There are now environmental traps in the world that can be triggered by players!
Lots of random combat ability fixes / tweaks to get AE / Cone combat abilities working
Added a bunch of passive melee abilities: Block, Dodge, Parry, Riposte, Shield Block
Started work on food system including the concept of 'social meals'
Lockpick can now critically fail and break your pick
Several skills had their formulas adjusted
Added 'Liquid Breathing' type spells
Added new fish model and started water combat and pathing.
Updated Heart of Oak's cooldown time.
Gameplay
Npcs will resist your spells less often, and when they do resist, you will get more partial lands.
Player buffs will now get saved to the database more frequently.
Clicky items will no longer lose a charge if the cast is interrupted.
You can no longer perform inventory actions while casting or scribing.
You can no longer open the spellbook while casting.
Vendors are no longer interested in buying Temporary items.
You can now loot Npc pets!
If you have no target and are hit by an Npc, that Npc will be automatically targeted.
Adjusted the day / night cycle.
Added support for Group beneficial spells. Some existing spells have been converted to Group now.
Added support for Pet only spells.
Changed the combat balance of the first couple of levels.
When casting mobs are fleeing, they will now stop to cast (instead of interrupting themselves).
Spells that Buff HP casted by healers, will now also heal you for the same amount.
Added /autosplit command for automatically splitting cash loot with your group.
Jumping and crouching will now instantly interrupt spell casting.
Added in Expendable items which will be destroyed after the last charge has been used.
Increased camp time from 10 seconds to 30 seconds.
When considering a Npc, the message will now properly reflect the Npc's difficulty compared with the player.
You will receive reduced experience when killing a 'light blue' Npc, and zero experience for 'green' Npcs.
If an Npc is considered 'green' for anyone in your group, the group will NOT gain experience from that Npc.
You now must be grouped within a reasonable level range compared with your group mates in order to receive experience.
Npcs can now be feared.
Tweaked the chance of a charmed pet breaking.
Added Lock Picking skill and functionality
Disabled using/casting abilities/spells while holding items on the mouse
Fixed a bug with zone nodes not respawning properly
Created a difference between vendor and summoned bandages
Crouching and jumping will now instant interrupt spell casting
When group leader leaves the group, a new leader is assigned. Also fixed bug with group count.
Added message to chat window when receiving quest rewards
Invisibility spells now break when taking damage
Receiving abilities as quest rewards OR buying them, now also gives you the associated skill (ie Backstab)
Started everyone with bind wound skill
Added support for cone AEs
Ground items now appear when a player logs in
Lots of blocks should not tile now, and new changes to how grass looks
Did a pass on transparent object sorting should fix torch particles behind water, etc
Grass / bush shader now moves the grass in both x and z direction
Props partially in the ground can have light now
You can now walk backwards and strafe up and down stairs
Chance of skilling up is easier at lower levels, and raises exponentially as you level
Harbourview Hamlet got a bit of a facelift
User Interface
Added support for passive and active abilities
Added support for abilities with required items
Fixed bug where /camp and /quit could be spammed to log out
Fixed a bug with stacking charges of same item
You can now cancel out of activating an item
Fixed issue where split stacks of items in the inventory were not being tracked
Fixed bug where you could drop a stack of items and it would disappear
Fixed error when trying to move more items than allowed into a container
Made the cursor not change when hovering over a clickable object that has already been clicked
Added logic to use the vendor's faction for determining cost, instead of the buyer's
Fixed bug where vendor windows were not being properly cleared and left items behind
The confirmation window now correctly shows the quantity of the item being bought/sold
Right-clicking an item in the vendor window now puts the item in the player's cursor
Fixed issue where hotkeys would activate while typing in chat
Implemented a smoother scrolling experience in vendor windows
Implemented scrollbar for vendor window overflow
Fixed issue where player's own buffs were not showing in the buff bar
Added support for displaying spell failure messages in the combat log
Fixed bug where the chat input field would not clear after sending a message
Fixed bug where the inventory panel would not close properly after opening it from the vendor window