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Patch Notes
A special thanks to our dedicated team of testers who have put hundreds (thousands?) of hours into improving this game in every way!
0.8.41:
March 13, 2025
Summoner Class Changes
Bringing our classes more in alignment with our vision and grounded in the lore of Adrullan, Summoners have been adapted to better suit their identity as the prime elemental aspecters. Summoners no longer have a controllable, permanent pet mechanic. Instead, they utilize quick, temporary pets with different utility and damage types. These pets are further enhanced by the Elemental Aspect types (voxel or other entities such as Campfires) they stand around, amplifying their innate properties.
Guilds
The initial foundation for Guilds has been laid. Guilds will play a critical role in Adrullan, enabling cooperation and unlocking otherwise inaccessible content. Guilds can be managed via slash commands or through the Guild Window (default hotkey `G`). Context menus allow for the management of members and their roles. Guild Search and Creation interface is in development. In the meantime, a Guild Charter can be purchased from any General Merchant for 5pp.
Content
- Skill: Throw now Shares a Cooldown with Most Combat Abilities (2.5 seconds)
- Removed Bard from Plate and Chain Armor Templates and Adjusted Several Items
- Reduced Price of Rogue Caltrops and Made Stackable
- Overhaul of Greenwood Cover Warden Initiate Quest
- Overhaul of Leont Bard Initiate Quest
- Overhaul of Osgul Monk Initiae Quest
- Correction to Leont War-Wizard Initiate Quest
- Cleanup to Pawky McGee Bribe Quest
- Additional Mobs and Content added near Pellegrin's Point
- Added Salvaging Tools to General Goods Merchant
- Increased Vendor Price of Essence of Magic
- Most Level 1-5 Humanoid Mods will now Drop the Appropriate Gems
- Mining Chance of Gems greatly Reduced
- Mining Iron Ore now has Chance for Uncut Topaz
- Mining Tin Ore now has Chance for Uncut Amethyst
- Icemaul's Hide now has Recipes Associated with it
- Reduced Sell Price of Copper Arrowheads
- Reduced Cost of Fishing Rod
Class
- War-Wizard: Beneficial Buff Durations have been Increased
- Bard: Interlude will now Reward Stamina Back to Performer
- Rogue: Backstab will Activate Auto Attack even when Front Stabbing
- Summoner: Aspect Pet Spells can not Fizzle and will not Trigger Global Cooldown
Systems
- Upgraded Client to Unity 6
- Added Base Cooking Tradeskill
- Implemented Basic Food System
- Bard Songs no longer Overwrite Normal Buffs; Weakest will temporarily Disable
- Spell Stacking is now Based on Power of Spell instead of Level
- Spells now Check for Stamina Cost
- Stamina Cost of Spells displayed in Spellbook when Applicable
- NPCs will Spread Out when Attacking a Target
- Added Support for Buffs that Persist through Death
- Deployed Campfires now Deploy with Small Amount of Fuel and Auto-Ignite
- Implemented Basic Salvaging Currently Limited to Magic Items to acquire Essence of Magic
- Lumberjacking will Skill Up Faster
- Added Merchant Buy Back System to Recover Sold Items at Specific Vendor
- Players Can Now Yeet Temporary Pets at Players
- NPCs will Respect Recast Delay on their Spell Lists
- Added Stealth Mechanics to Include NPC Perception Checks and Skill-Ups
- Adjusted Fizzle Rate Formula
- Added Foundation of Guild System
- Implemented New Fog System
UI/Chat
- Fixed Drag Area on Recipe Research Window
- Fixed Drag Area on Hotbar Window
- When Placing Items in Crafting Stations the Default Quantity will be Max instead of Zero
- Enhanced the Tooltip on Tools to Include Slot, Skill, and Power
- Added Buyback Tab to Merchant Window
- Components Shared Between Recipes will Remain Slotted when Swapping Recipes
- Crafting Station Recipe List now Sorted by Recipe Skill Level
Bug Fixes
- Fixes to Osgul Shaman Grazer Gozar Quests
- Fixed Upkun Accepting Giant Femur Repeatedly
- Fixed Issues with NPCs falling off Cliffs or into Walls with Spreading Logic
- Fixed a Bug with Disabled Recipes still Offered for Research
- Fixed a Bug with Hidden GMs Increment Zone Who Count
- Fixed a Rounding Error with Spells and Ability Cooldowns Reflecting Readiness Prematurely
- Fixed a Bug Causing Target Portrait Not to Update when Targeting Self
- Added Additional Checks for Fading Combat / Special Music Transitions
- Fixed Bug Report Button on Horizontal Bar
0.8.40:
February 5, 2025
Content
- Scroll for Spell: Psalm of Vigor is now Stackable
- War-Wizard Leont Starting Quest Clean Up
- Essence of Soil dropping Elementals increased Level and Relocated
Systems
- Removed Right Click to Sell from Spell Scrolls
- When a Spell is Resisted, it only Plays Resisted Particle
- When a Spell is Resisted, it only Plays Resisted Audio Cue
- When Forgetting a Spell, any Associated Hotbuttons are Cleared
- Debuffs can now Lower the Defense of the Target
Class
- War-Wizard: Renamed Imbue Rock to Imbue Earth
- War-Wizard: Imbue Earth now Absorbs Damage rather than Increase Parry Chance
- War-Wizard: Added Imbues to Spell Merchant Template
- Bard: All Melodies will Stop on Death
- Bard: Increased Mana Cost of Shrieking Resonance and Bard's Shout
- Monk: Break Defense now Reduces Mitigation of the Target
- Warrior: Branding Strike now Reduces the Mitigation of the Target
- Rogue: Trainers will Offer Stealth at Level 5
Chat/UI
- Blocked Creating Hotbutton when Item is on Cursor
- Moved Several Options from General to Interface in Options Window
- Updated Default UI to include Horizontal Bar
- Spell Scrolls now list Full Class Name instead of Abbreviations
- Abilities Window Redesign
- Added Song Composer and Report Bug buttons to Horizontal Bar
- Buttons on Horizontal Bar display proper Keybinds
- Right Click Selling an Item will now clear the Vendor Window of any Manually Clicked Items
- Spell Hotbuttons will Indicate if out of Range or have Insufficient Mana to Cast the Spell
Bug Fixes
- Fixed a Bug where Split Quantity Window Text was Cutoff in Certain Scenarios
- Fixed a Bug where Hotbuttons Hotkey Color was Red at Inappropriate Times
- Fixed a Bug preventing Bards from Purchasing Provoke
- Fixed a Bug with Self Damaging Spells still Damaging Caster in case of Interrupted or Fizzled
- Fixed a Bug with Global Song Limit on Players (4) was Causing Stacking Issues on Songs
- Fixed a Bug where Non-Song Bard Effects were Included in Song Stacking Limit
0.8.39:
January 31, 2025
Content
- Overhaul of Leont Wizard Initiate Quest
- Mushroom Spores are now No Drop
- Recipe Research Requirement for Clay Ingot Mold Reduced from 3 to 1 Unfired Clay Ingot Molds
- Updated Many Spell and Ability Descriptions for Clarity
- Removed Reliable Old Compass from Merchants
- Adjusted Weight of Several Chain and Plate Armor Pieces
- Adjusted Moose Hitbox
- Topaz Clay Earing now has a Sell Price
- Removed some Duplicate Fletching Recipes from Leont Fletching Trainer
- Increased the Sell Price of Large Impure Krystogar Plates
Systems
- NPCs Reset Run Speed on Aggro if Modified by Script
- Swim Speed Formula Reworked to Include Encumbrance, Snare, and Other Conditions
- Summoning a Stackable Item will Increase the Mouse Quantity of that Item
- Reduced Minimum Neighbor Distance on Y-Axis for Deployed Items such as Campfires
- Short Duration Melee Ability Snare Effects now Stack with Other Snares
- Radiate Spells (PBAE) no longer require Visibility to your Current Target
- Combat Ability Attack Range now Properly Scales with the Hit Reach of the NPC you are Fighting
- Players can no longer Fish while Swimming
- Merchants will no longer do Business with Players with Bad Faction
- Auxiliary Mouse Buttons (Mouse2-6) can now be Bound - Left and Right Click still Restricted
- Added Level Check on Spell Cast and Ability Use to Avoid Delevel Casting
- Closing Spellbook will Cancel Spell Memorization Progress
Class
- Shadowknight Class now known as Hex-Knight
- Wizard: Heat Swell and Explode now deal less Damage to Caster and does not Increase with Level
- Bard: Swift Tempo now Scales Run Speed Bonus from 20% [1] to 70% [50]
- Bard: Beneficial Songs will Generate Less Aggro when Landing on Allies
- Mind Worm now deals Light Damage
- Siphon Blood now deals Decay Damage
- Ice Strike now deals Cold Damage
- Igni now deals Fire Damage
- Explode now deals Fire Damage
- Frost Wave now deals Cold Damage
Chat/UI
- Fixed Several Grammar on Error Messages
- Lumberjacking Tool Slot Tooltip Updated
- Crafted Items now Display Charges
- Attempting to Summon an Item with No Room now presents Error Message
- Bolt Spells now have Unique Color in Spellbook and Spellbar Windows
- Added Additional Information to Resurrection Tooltip on Player Corpses
- Floating Combat Text no longer Blocks Mouse Interactions in the World
- Added Functionality to Right Click Tools from Inventory into the Tooltip
- Added Additional Information to Chat Explaining Experience Gain during Corpse Recovery
- Dropping Tools on Paperdoll will Equip to Toolbelt
- Added Interface Section to Options Window
- Added a "Number of Hotbars " dropdown in the Options Window
- Adjusted Hotbar Window Padding
- Improved Key Binding Window Heading Styles
- Pressing Autorun Binding while already Moving will now Autorun
Bug Fixes
- Removed Additional Weaken Spirit Duplicate from Spell Vendor
- Locust Swarm Spell Scroll flagged Stackable
- Fixed a Bug with Bags Overlapping and making Interacting Difficult
- Adjusted Volume when Opening / Closing All Bags
- Fixed a Bug causing Game to Freeze when Swapping Characters
- Fixed a Bug causing Crafting Stations to Flicker State at Certain Distances
- Fixed a Bug causing Gathering Window to Flicker State at Certain Distances
- Fixed a Bug where Typing in Chat Boxes would Trigger Hotkeys
- Fixed Lighting when Camping to Menu Scene
- Fixed a Bug allowing Unicode Characters in Surnames
- Fixed a Bug causing loss of Resources when Skinning or Butchering with Multiple Items
- Fixed a Bug causing Ground Targeting to Adjust to Vegetation
- Fixed several Pathing / Line of Sight Issues with Vine Voxels
- Fixed a Bug where Coin would have Weight when on the Cursor
- Fixed a Bug where Animation would Loop after Bind Wound Completed
- Fixed a Bug with Aggro applying on NPCs that Resisted the Attack
- Fixed a Bug Removing Stacked Effect if Cast was Resisted
- Water Bound Entities will remain Water Bound when Charmed
- Fixed a Bug with Splitting Coin with Item on Cursor Locking
- Fixed a Bug with Characters Stuck Sitting in Certain Cases
- Fixed a Bug with Inputs firing on Menu
- Removed Whispers of Grixius Event mood lights from Character Creation
0.8.38:
January 26, 2025
Content
- Unique Items Important to the Storytelling of EverCraft Online are Now Marked UNIQUE instead of LORE
- Quest Bag Combines Will No Longer Allow Creating a UNIQUE Item if Already Owned
- One of the Harvest Reach Windmills has Broken Down; Windsmith Orson could use Assistance
- The Harvest Moon Inn in Harvest Reach is Flagged as an Inn for Group Meals
- Standardized Most Low Level Buffs to 30 Minute Duration
- Mushrooms Spawn More often in Frostfall Foothills
- Reduced Drop Chance of Grainmaw Husker Carapace
- Adjusted Crafting Requirements for Husker Armor
- Bone Plated Knuckles are now Monk Only
- The Nameless Drunkard Offers an Item Recovering his Sunken Flask
- The Harvest Flame will No Longer Consume Invalid Items
- Arthan Hightower Accepts the Bloodied Note from Classes Other Than Paladin
- Overhaul of Shadowknight Leont Initiate Quest
- Overhaul of War Wizard Leont Initiate Quest
- Overhaul of Cleric Leont Initiate Quest
- Overhaul of Paladin Leont Initiate Quest
- Overhaul of Magician Leont Initiate Quest
- Overhaul of Shaman Osgul Initiate Quest
- Overhaul of Warrior Osgul Initiate Quest
- Overhaul of Shadownkight Osgul Initiate Quest
- Overhaul of Ranger Greenwood Cover Initiate Quest
- Overhaul of Druid Greenwood Cover Initiate Quest
- Most Classes now Start Nearer to their Guild Masters
- Augury Grorezug Quests Now Give Glacial Gazer Faction
- Shadowbone Revenats Reverted to Shadowknights
- Added Additional Spawns for Grainmaw Nymphs and Shadowbone Revenants
- Paula's Cleaver Graphics Update
- Players now able to Spawn The Pumpkin Man
- Populated The Pumpkin Man Loot Table
- Fergus Ironhand now Functions as a Metalworking and Smelting Merchant
- Updated Mole Animations
- Removed Stances from All Classes; Mechanics Migrated to Abilities, Spells or Other Mechanics
- Essence of Magic now Stacks to 100
- Several new Ability and Spell Particle Effects
- Additional Ardent Vale Propping and Audio Zones
Class
- Enchanter: Clear Mind Temporarily Added Back
- Enchanter: Quickened Reflexes Haste Bonuse now Starts at 25%
- Paladin: Fixed a Bug Causing Psalm of Vigor Not to Work
- Shaman: Increased Stamina Regen on Energize
- Shaman: Added Spell Create Spores that Converts Scarlett Toadstool to 20 Mushroom Spores
- Shaman: Noxious Spores Now Uses Spores as a Reagent and has Damage Scaling with Player Level
- Wizard: Clarified Most Spell Descriptions
- Wizard: Swell Heat now Applies More Damage to Caster
- Wizard: Group Mana Flux has Replaced Clear Mind
- Cleric: Codex Points are now Consumed Only on Landing instead of Casting
- Monk: Selfless Quickening now Stacks with other Haste
Systems
- Input and Keybindings System Custom Rewrite (**Note**: This patch will reset keybindings for all players)
- Recipe Research will no longer Consume the Research Items
- Recipes now Support Persistent Items that will not be Consumed on Crafting
- Research of Recipes Limited to 5 Level Higher than Current Skill
- Spells Can now Summon Items with a Specific Quantity
- Bard Songs and Paladin Chants No Longer Save to the Database on Logout
- Quests that Award Experience Based on Number Handed in Can Now Exceed 10% Experience Limit
- Players no longer Gain Experience from Recipes 11 Skills or More Below Them, but Can Unlock First Time Bonuses from Trivial Recipes
- Ingot Molds no longer Consumed on Smelting Use, but Require more Investment
- Re-enabled Pull from Inventory Button on Crafting Stations
- For Abilities that Grant 'Procs', Rate will Scale with the Speed of the Weapon
- Particles are now Shown on Every Damage Over Time Tick
Chat / UI
- Skill Window Skills are now Sorted and will Select the First Skill upon Opening
- Updated Compass Window fixing Widescreen Inaccuracies
- Crafting Station Watermarks now properly Hidden upon Item Slotting
- Player Skill now Displayed on Research Screen for that Craft
- Updated Research Screen "Buy" Button to "Research"
- Crafting Stations now display Players Skill Level
- Crafting Station Recipes now display Recipe Level
- Added Ability to Right Click Buy and Sell at Merchants
- When Banking Right Click will Move Items from Inventory to Bank and Back
- When Crafting Right Click will Move Items from Inventory to Station
- Added Immune and Resist Floating Combat Text Notifications
- Any Chat Window can now Send Text
- Chat Channels are now Sticky and have Channel Dropdown
- Class Trainers now identified with Class Name and Trainer Tag
- Removed Stance Link from Hotbar
- Spells and Songs now Show Associated Skill in Tooltip
- The Bard Song Composer Window now Shows any Instrument Bonuses under each Song
- Compass Window is now a Permanent Feature of the UI
- Options Window now Closes on Save
Bug Fixes
- Fixed a Bug where Consuming a Reagent and Summoning and Item in Same Ability would Fail
- Fixed Bug with New Characters starting with 10% Stamina
- Fixed a Bug with Social Abilities Breaking Last Hotbutton
- Autorun now Properly Stops on Movement Input
0.8.37:
November 7, 2024
Content
- Grumtak Lumbercrush in Osgul now Offers All Available Carpentry Recipes to Research
- Weight of Wood Plank Raised to 1.0
- Increased Stick Output of Large Log to 6
- Large Log Now a Fuel Source in Crafting and Camping Stations
- Effigy Parts Dropped Rarely off Some Harvest Reach Creatures
- Beekeeping Can be Learned from Beekeeper Jasper Near the Monastery of the Serene Shore in Leont Meadows; Greenwood Cover and Osgul Trainers to Come
- Grainmaw Queen, Nynthyxx, Alpha Wolf Baern, and Marrowbone in Harvest Reach have New Loot Tables
- Added Bloodfin Creek Questline
- Husker Armor can be Discovered in Harvest Reach Offering a Complete Chain Set
- Adjusted NPC Level Curve in Harvest reach
- Overhaul of Leont Warrior Initiate Questline
- Overhaul of Leont Enchanter Initiate Questline
- Overhaul of Leont Rogue Initiate Questline
Systems
- Basic Duel Functionality Added; /duel a Target to Try it Out
- Zones Can be Flagged PvP Enabled
- Fizzles Now Occur at 20% Cast Time instead of 50%
- Added Error Message when Trying to Open a Bag Inside a Bag
- Added Bee Sounds to Bee Hives
Bug Fixes
- Fixed a Bug Preventing Players from Regenerating Resources
- Fixed a Bug with Combined quest Bags Eating Newly Looted Items
- Fixed a Bug Preventing Crafting of Medium and Large Bee Hive Frames
- Fixed a Bug failing to Login for Characters with Bags Stored Inside Bags
- Fixed a Bug allowing Players to Bypass Range Check on Deployable Items
- Fixed a Bug when Closing Loot Window could create Invisible Item on Cursor or Inventory
- Fixed a Bug Ensuring Fishing Depth Calculated from Bobber Position
0.8.36:
November 1, 2024
Content
- Players Now Start with a Bag Including a Torch and 20 Bandages
- Paranorm Mysterios Volume 3 is Now Available at Brok Oliat in the Maritime Manatee
- Reduced Faction Gain with Dark Pact for Killing Smugglers
- Removed Guards of Leont Faction; Migrating to Steel Lions
- Removed Merchants of Leont Faction; Migrating to City of Leont
- Additional Propping in Leont
- Small Pouch is No Longer No Drop and Has Had Weight Adjusted
- Updated Many Incorrect Resist Checks on Abilities
- All Characters Start with Lumberjacking Skill
- Introduced Lumberjacking Merchants Leont and Osgul
- Harvestable Branches Can be Found on Trees Throughout Adrullan
- Several New Products and Recipes Related to Beekeeping Added
- Wild Beehives Spawn Across Adrullan; Harvesting will Advance Beekeeping Skill
- Bandits Have Chance to Drop their Heads
- Tammy Head Questline Revised to Receive More Options and Not Require Sets
- Dialogue Added to Several Harvest Reach NPCs
- Shadowbone Revenants are now Necromancers
- Unholy Pumpkins Now Only Cast Snare DoT
- Marrowbone Vengeance Drop Rate Reduced and Additional Loot Added to Table
- Scarecrow Scythe Price Adjusted
- Added Additional Camps to Harvest Reach
- Bag of Creation Made Lore
- Chickens Now Classified as Animals
- Ogre and Wood Elf Default Underpants Updated
- Loot Table added to The Bloodsoaked Scarecrow
- Added Craftable Bank Box; Extra Heavy but with Great Capacity
Class
- Cleric: Codex will Generate Runes at a Lower Rate when Using Lower Level Spells
- Cleric: Runes Persist in your Codex Longer Before Fading when Out of Combat
- Cleric: Added Short Cast Time to All Codex Abilities
- Wizard: Mana Flux Now Shows a Message and Particles when Syphoning Mana
- Wizard: Mana Flux Can Now be Triggered by Any Wizard Instead of Only Caster
- Wizard: Added Group Mana Flux Ability Returning Mana to Group when Wizard gets Killing Blow
- Wizard: Removed Return to Ether Spell as Mana Flux makes it Redundant
- Monk: Now Punch with Both Hands from Level 1 - Dual Wield at 8 will Allow Weapon Dual Wielding
- Shaman: Noxious Spores Reagent Consume Chance Reduced to 20%
- Beastlord: Nature's Blessing has been Improved
- Beastlord: Added Mana Cost to Lick
- Necromancer: Fixed Calculation Causing Lifetaps to Always Hit for Max Level Range Value
- War-Wizard: Healing Effect of Cauterize will Increase with Level
- Made Dodge, Block, Parry, Riposte, Shield Block, and Dual Wield Skillup Faster
- Pet Beneficial AEs such as Howl of Healing Now Only Land on Group Members
- Added Dull Pick Axe to Lacy Flintaxe and all Bushcraft Merchants
Systems
- Players Now Start with All Gathering and Crafting Skills
- Players Now Start with Bind Wound Skill
- Silk Swatches Recipe has Moved from Tailoring to Spinning
- Right Clicking an Item in Inventory will Auto Equip it if Possible
- Added Award Experience Flag to NPCs for Use on Breakables
- Added Basic Support for Empty Containers Storing in Containers
- Collecting Items in the World with Full Inventory will No Longer go to Overflow
- Right Clicking an Item on Corpse with Full Inventory will No Longer go to Overflow
- Players Can No Longer Use Capital Letters in Surname
- Changed Bug Report Images to CDN Upload instead of Database Saving to Save DB Load
- Combat Abilities No Longer Reset Auto Attack Timer (Experimental)
- NPCs Can Now Perform Scripting Logic Based on Player Proximity
Bug Fixes
- Fixed Dead Animation State for Elementals
- Fixed a Bug Causing Mouse Cursor to Stay Hidden in Character Select after Being Kicked from the Server
- Fixed a Bug with Tree Scale Mushrooms to not Work with Impalement Ability
- Fixed a Bug Allowing Same Type of Buff to Stack on Pets
- Fixed a Bug where Multiple Abilities in Quick Succession Could Bypass Cooldown Check
- Fixed a Bug Causing Refinement Crafting to Fail Across Servers
- Fixed Consenting a Player by Name will Use Specified Player before Targeted Player
- Fixed a Bug that Broke Placing Items in Containers After Being in Overflow
- Fixed a Bug that Would Cause Multiple Recipe Materials to be Consumed when Researching a Recipe
- Fixed a Bug where Server Reboot or Crash could Lose Crafting Processing
- Fixed Rahzul the Deathwalker's Despawn Timer
- Fixed Race Change Mechanics to Properly Resize Mesh Armor
0.8.35:
October 17, 2024
Content
- Added Additional Level 2 NPCs in Frostfall Foothills and Pineyearn Forest
- Added Additional Exploration Music Triggers
0.8.34:
October 17, 2024
Content
- Added Signs to Select Greenwood Cover Buildings
Systems
- Sort Online Public Servers to Top of Server Select
0.8.33:
October 17, 2024
Content
- Fishing Loots Tables Adjusted in Sewers
- Added Additional Water Elementals Throughout the World
- Additional Propping in Harvest Reach
- Many NPCs Talk Moved to Private Talk to Reduce Public Spam
0.8.32:
October 16, 2024
Content
- Reduced the Cost of the Reliable Old Compass
- Additional Props in Harvest Reach
- Additional Outfits introduced in Osgul
Systems
- Remove Verbose Client Logging for Pre-Alpha
0.8.31:
October 15, 2024
Content
- Rogue Class NPCs will Backstab for Significantly More Damage
- Additional Signage has been Added to Adrullan's Paths
- Increased Zone Experience Modifier of Hillshade Hollow
- Additional Propping in Harvest Reach
- Additional Osgulian Outfits Distributed across NPCs
- Added New Spooky Music Tracks
Class
- Player Backstab will Now Reset the Auto Attack Timer
Bug Fixes
- Fixed a Bug with Weapons not Hitting for Max
- Fixed a Bug where Rogues would only Auto Attack for Even Numbers
- Fixed a Bug with Swing Animation Playing after any Throwing or Archery Action
0.8.30:
October 14, 2024
Content
- Nilman Drancher's Quest for Answers is Complete
- Updated Kite Shield Model
- Adjusted Lighting for Character Creation
- Bronze Recipes are Much Easier to Research
- Lots of New Metalworking Recipes Added
- Gorvel Tanner in Leont will Direct You to the Tanner Hut to Learn the Arts
Systems
- Leaves Blow in the Wind Again
Bug Fixes
- Fixed Codex Hotbuttons to Not be Cleared / Picked Up
- Fixed a few Fishing Holes Distribuition Table in Greenwood Cover and Leont Docks
0.8.29:
October 13, 2024
Content
- Added New Leatherworking Recipes
- The Tanners Expanded Operations to Leont Where you can Perform Curing and Leatherworking
- Brewing Stations Added to Monastery of the Serene Shore
- Removed References to Jewel Crafting Table in Skill Text
- Removed References to Carpentry Templates when Addressing New Crafters
- Reordered Metalworking Recipes Progression Using Copper, and Iron then Bronze
- Additional Lighting and Door Work in Hillshade Hollow
- Additional Voxel Sorting and Classification for Voxel Requirements Systems
- Fixed a Race Condition with Fishing Skill Quest that Could Eat the Fishing Rod
- Beastlord Pets No Longer Proc Water Elemental DD
- Over 30 New Fish Species Introduced
- Shells of Mollusks Can be Processed into Mother of Pearl
Class
- Monk Mend Ability will now Level Faster
Systems
- Increased Leveling Speed of Most Crafting Skills
- Added Support for NPC Models that Should Never Cast Shadows
- Mobs that Damage Themselves and Die Will No Longer Drop Coin or be Harvestable
- Worn Items with Two Possible Slots will No Longer be Listed as "Right" (Wrist instead of Right Wrist)
- Optimizations to /who Command and Usage Metrics
- Fishing Zones can Now Overlap with Additive Tables
- Chance of Fishing Success Now Scaled with Fishing Skill
- Fish Rarity Table Implemented
- Fished Items Now Have Correct Number of Charges when Caught
- Added GM Command to Forcefully Kill a Players Connection
Bug Fixes
- Fixed Issues Causing Voxel Rendering Holes
- Fixed Jewelcraft Merchant to be Useable
0.8.28:
October 7, 2024
Content
- Additional Lighting Passes
- Additional Harvest Reach Propping
Systems
- Removed Several GM Tools from Public Client Compilation
Chat/UI
- Updated Formatting of Item Tooltips for Clarity
Bug Fixes
- Fixed a Bug with Instanced Blocks Not Loading or Loading Late
- Fixed a Bug with Dying with Soulbound Items Inside a Container Causing Issues with Corpses
0.8.27:
October 7, 2024
Content
- Adjusted Some Racial Hair Color Options
- Adjusted Factions at the Skinners Lodge in Pineyearn
Systems
- Grass Textures Moved to Texture Array
- Adjusted Ogre Attachment Anchors for Better Shield Handling
- Migrated Server Databases to Dedicated Hardware Resources
- Player Corpses will Disappear Much Faster when Completely Looted
- Player Corpses will Rot after Several Minutes Offline; These Corpses can be Summoned at a Corpse Summoner (Currently the Alpha Corpse Summoner - More to Come on Death and Recovery)
- The /corpse Command will Show the User Information about any Corpses in the World
- When Logging in, Players will be Notified about any Corpses in the World
Chat/UI
- Added Chicken NPC Portraits for All Appearances
- Added New Item Icons
Bug Fixes
- Fixed Infravision with New Lighting System
- Fixed a Bug with Fishing Rod in Hand Blocking Other Right Click Events
- Fixed a Bug where Characters Were Not Shown on the Character Select Screen if the had No Inventory
0.8.26:
October 3, 2024
Content
- Added New Ogre Outfits to Osgul
- Adjusted Some 0 Copper Item Prices to have Value
Bug Fixes
- Fixed an Issue with Certain Armor Causing Items to Not Load
- Fixed Apple Spawning in Harvest Reach
0.8.25:
October 3, 2024
Content
- Lighting Pass in Hillshade Hollow
- Additional Props in Harvest Reach
- Added Additional Doors in Harvest Reach and Leont
- An Old Coal Mine Has Been Rediscovered on the Ridge Separating Pineyearn Forest from the Ardent Vale
Systems
- Corpses will Decay when Empty and Resurrected
- Fear on Players has a Chance to Break on Incoming Damage
- Passive Melee Skills like Dodge, Parry, Block, and Riposte no longer Trigger when Hit from Behind
- Butchering and Skinning Properly Check Tool, Distance, and Overflow
- Improved Light Sampling on Grass
- NPCs Can Lifetap Players
- Updated Portrait Camera Clipping for Better Edge Case Handling
Class
- Reduced Cast Time of Draw Blood
- Updated Supernal Torment from Growth to Decay Damage
- Updated Draw Blood from Growth to Decay Damage
Chat/UI
- Removed some Debug Logging from Cleric Codex System
- Empty Crafting Stations no longer Display Placeholder Items
- More Images added to Loading Screen
- Added Several new NPC Portraits
- Vendor Window Now Sorts Your Class Spell Scrolls to Top of List in Order of Use Level
Bug Fixes
- Fixed Effects Sync on Player Campfires
- Fixed Plague Helm Graphics
- Fixed a Bug with Ogre Hair Appearing Over Head Armor
- Fixed Bug Allowing Players to Cast While Feared
- Fixed Race Condition with Removing Items from Crafting Window
0.8.24:
September 26, 2024
Cleric Codex System Early Testing
Overview
Introducing the Codex system for the Cleric, this class defining feature is now in early testing.
*Note: The first codex may be obtained by speaking to Andrin Quillsmith at the Leont Cleric Guild when you are level 10.*
Key Features
Codex Items
- New class-specific items for Clerics that are found through different avenues adventuring through Adrullan (e.g. quests, drops, crafted)
- Six types corresponding to different Aspect Deities
- Only one Codex can be equipped at a time
- Activated runes are reset when a codex is unequipped
Rune Activation Mechanic
- Codex displays three activatable Runes in a small UI window
- Runes activate randomly when casting healing spells
- Runes expire out of combat after a brief time
Codex Effects
- Lesser Effect: Triggered by expending 1 rune
- Greater Effect: Triggered by expending all 3 runes
- Each Codex type has unique Lesser and Greater Effects
Passive Blessing
- Each Codex provides a unique passive effect to the wearer
- Undetermined: Blessing strength scales with the number of active Runes
TODO
- High level cleric triggering runes off low level heal scaling formula
- Codex passive blessings
- Give a longer time window for when runes start to deactivate out of combat; currently it's one per tick
- Replace placeholder art for UI element
- Implement remaining Codex types, currently only one added, possible 6 total planned as of now
Balancing, and trigger percentages (as well as the mechanic as a whole) will need thorough discussion, please feel free to report feedback.
Content
- Spectral Sightings Witnessed at The Northmost Reach
- New Quests Added by Osgul Signal Fire
- New Quest Added to Sopher Quinn
- Strategist Darkfur and Tactician Swiftpaw Drops Now Have Use
- Alchemist's Tome Renamed and Given Use
- The First Two Volumes of Paranorm Mysterios is now Available at Brok Oliat at the Maritime Manitee
- Push Daggers, Hand to Hand Augmenting Weapons, Are Now Discoverable
- Adjusted Ball of Permafrost Delay Speed
Systems
- Players Can Now be Feared by NPCs
- NPCs Can Now be Blinded by Players
- Players Can Now be Stunned by Spells
Chat/UI
- Enhanced Skill Milestone UI
- Added Confirmation on Looting No Drop Items
- /friends System Added /friend or /unfriend PlayerName to Toggle
- /ignored System Added /ignore or /unignore PlayerName to Toggle
- Updated Credits
Bug Fixes
- Fixed a Performance Issue with Corn
- Fixed a Bug with Nearby Lights Not Showing on Login
- Fixed a Bug with Paperdoll and Portrait Lighting on New Lighting System
0.8.23:
September 10, 2024
Content
- The Osgul Elevator now Runs Continuously
- Hand to Hand Weapons Utilize Hand to Hand Damage / Speed and may Offer Damage / Speed Modifiers
- Removed Weight from Training Arrows
- Added Pumpkin Breakable
Systems
- Refactored HotButton Bars for Better Performance
- Players can now Give Empty Containers to NPCs
- Improved Performance of Lighting System
- Started Local Player Illusion Handling
- Started Displaying Player Pet in Paperdoll Window
- Pets of NPCs will Despawn when their Master Does
- Updated Local Player Interface Sound Source to 2d Removing Doppler
- Players Can No Longer Target Hidden GMs
Chat/UI
- Improved Performance by Deactivating Paperdoll Rendering when Possible
- Player Portraits Will Populate Even Across Regions
- Added Button to Crafting to Automatically Pull Inventory Recipe Items
- Added a Directional Compass to Group Window help Locate Each Member in Region
- Added Additional Stats Tab to Character Window
- Added Bug Report UI and System (/bug)
- Players Can be Invited to Group via /invite {PlayerName} without Targeting
- Split Window Grabs Focus on Open Allowing Keypress Action
Bug Fixes
- Gnoll Tamers no Longer Attack their Pets
- Fixed Bug with Water not Triggering Player Swim State
- Fixed a Bug with the Avatar Window Background Fader
- Fixed a Bug with Shrink and Illusions Persisting through Death
- Fixed a Bug where the Killing Blow would be Reported After Death
- Fixed a Bug Causing Mana to Calculate Incorrectly
- Fixed Alignment of Lotus Collectibles Graphics
0.8.22:
August 28, 2024
Content
- Harvest Reach Population Expands
- Props and World Work in Harvest Reach
Systems
- Door Sync
0.8.21:
August 27, 2024
Content
- Finnegan Brádaigh in Leont will now offer Fletching recipes
- Bowbender Nalu No Longer Can Teach Greenwood Longbow Recipe
- Ogre Fletchers Now Know All Steps to Make Copper Arrowheads
- Cleric Spell Beacon of Rebirth is Now Self Only
Systems
- Other Players Will Now Adjust their Animations for Angle and Strafe
- Made Improvements to Other Player and NPC Movement Interpolation
- Improved Lighting Priority Sorting for Better Performance
- Major Refactor of Auth API Supporting JWT
- New Self Patching Patcher
Chat/UI
- Removed some Duplicate Chat Filters from the Chat Filter Screen
Bug Fixes
- Fixed an Infinite Platinum Exploit on Deckhand Bryce
- Fixed a Bug with Binding Other Players
- Fixed a Bug where NPCs Would Kill their Friends
- Fixed Some Pathing in Harvest Reach
- Fixed a Bug with Strength Buffs Being Able to Overwrite Revive Sickness
- Fixed a Bug with New Group Corpses Not Displaying wither Certain Corpse Visibility Settings
- Fixed a Bug with Beneficial Aggro Not Passing to Caster by Distance
Internal
- Moved Block Management to Database Making it Easier to Create and Edit Voxels
- Enhanced Internal Map Tools for Design and Management
0.8.20:
August 15, 2024
Lighting
With the deprecation of our lighting solution, hiddentree has taken the opportunity to customize our render pipeline. This allows us to utilize the Unity URP Lighting to it's full potential, while having an appealing light attenuation in a voxel environment. With this change we have moved to a Deferred rendering path. We can support lights with a wider range, more intensity, and add more dynamics. We will be tuning the lighting profiles across the world, however you should already see a massive difference in the quality of lighting throughout the world. More options will be coming to allow further balance of lighting features and performance in the near future.
Content
- Modified Early Fletching Recipes to be Easier to Craft in Wild
- Forged Copper Arrows and Associated Prerequisites Can Now be Crafted
- Added Cast Iron Pickaxe as the Second Tier Mining Tool, Required for Tin and Above
- Alpha Corpse Summoner will Now Max a Character's Current Skills to the Highest Value Achieved on the Account
- The O'Leary Family of Harvest Reach Began Raising Pigs
- A New Nuisance Harasses the Apple Orchard of The O'Leary Farm
Systems
- Lighting Conversion (Deferred Rendering)
- Beastlord Pets Continue to Accrue Experience when Player at Temporary Cap (15)
- Collection Skills Require Higher Quality Tools as Resource Becomes Harder to Collect
Chat/UI
- Bank Window Positions Stored Separately from Normal Bag Positions
Bugs Fixes
- Fixed Inventory Bug with Splitting Stacks
- Fixed UI Scaling on Recipe Research Window Rows
0.8.19:
August 15, 2024
New C# API
We have converted all of our login and management services to C#. We are no longer reliant on any PHP. This powers logging in, making characters, deleting characters, server lists, access, syncing static objects, and more. This hardens, standardizes, and modernizes our server interactions for future development.
0.8.18:
August 5, 2024
Content
- Increased Despawn Timer of Triggered Dungeon Bosses from 15 Minutes to 2 Hours
Systems
- Shortened Distance Before NPC with Warp to Owner
- NPC Pets will Match Owners Runspeed and be Less Prone to Separation
- Corpses will Lose any Resurrection Experience after 24 Hours
- Further Obfuscated Some GM Tools from Standard Client
- Pet Target Abilities will Pass to Caster Pet if Non-Pet Entity is Targeted
Chat/UI
- Crafting Station Recipes Title Color Reflects Difficulty of Recipe
- Corrected Tooltips for Digging and Bug Catching Tools
- Prevent Peasants from Using GM Track Window
- Added More Combat Filtering Options and Filtered More Messages
- When Targeting Your Corpse, Target Window will Display Icons if the Corpse has Recovery or Resurrection Experience Available
- When Targeting the Corpse of Another Player who is Online, an Icon will be Displayed with Resurrection Experience Status
- Character Customization and Stats Shown Together on Single Screen During Character Creation
0.8.17:
August 1, 2024
Content
- New Sticks Graphic Gatherable
- Hunt of the Sky and Mark of the Sky added to Ranger Spell Vendors
- Temporarily Increased Sticks Burn Rate in Forges and Campfires until Tree Harvesting is Added
Systems
- When Calculating Item Production Potential at Crafting Stations, Fuel Values are Taken into Account
- Collected Items Auto-Inventory, a Notification is Provided to Player and Group in Chat
- Harvested Items Auto-Inventory, a Notification is Provided to Player and Group in Chat
Bug Fixes
- Fixed Bug with Leveling NPC setting Max instead of Requested Level
0.8.16:
July 31, 2024
Content
- Adjusted Binding Flag of Many Zones: Cities and POIs Allow Targeted Binding, Overworld Allow Self Only
- Updated Jewelcraft Merchant Faction from Tempest Academy to City of Leont
- Leont Wizard Questline Rework
- The Wizard's Scroll Meadows Gateway is Now Quested, Visit the Tempest Academy Archives
- Updated Declan and Eoin Rearsdon's Faction to City of Leont
Systems
- Food Buffs can be Clicked Off
- Updated Smelting to Require Less Ore for Early Ingots of All Types
- Added Additional Server Authority Checks on Ability Usage
- Changes to Crafting Jobs Update Cycle
Class
- Increased Effect of Player Strength and Dexterity on Backstab Damage
- Increased Effect of Player Backstab Skill on Backstab Damage
- Added Burning Hands Mechanic to Wizard
-- When Casing Fire Based Detrimental Spells, a Fraction of the Damage is Returned to Caster
-- The Damaged Can be Reduced or Eliminated by wearing Fire Resistant Gloves
-- Wizards are Introduced to this Concept and Receive their First Pair of Gloves from Class Trainer
- Added Spell: Conjure Gloves of Flame - Magician
- Added Spell: Conjure Bracers of Frost - Magician
- Added of the Sky Line Ability Line to Rangers Requiring Clear View of Sky to Utilize
- Added Spell: Hunt of the Sky - Ranger
- Added Spell: Mark of the Sky - Ranger
Chat/UI
- Invulnerable Players will Receive a Message Indicating the Damage Avoided
Bug Fixes
- Fixed a Bug Not Clearing Crafting Window on Logging / Character Swapping
- Fixed a Bug with Short Range Knockbacks Pushing NPCs into Walls
- Fixed a Bug with Hand to Hand Combat Filtering to Combat Ability
0.8.15:
July 22, 2024
Bind Wound
We have made some changes as we looks towards setting up Bind Wound for it's intended advancements and class aptitudes. To that end some major structural changes have occurred with the skill.
- Bind wound can only be started when both parties are not in combat (both the bandager and the person being bandaged)
- Instead of clicking a 'Bind Wound' ability, you now right click the bandage item in your inventory, or move the bandage item to your hotbar
- The bandage item dictates what percent HP the bandage will heal for and what the minimum bandage skill is
- The player's bandage skill determines the amount of time taken to bandage
We believe this will offer a nice balance / tradeoff between speed / efficiency / how many items are being used / etc and leaves lots of room open for milestones and future enhancements. For example the basic Cotton Bandage heals for 8% HP, takes and takes 10 seconds to complete. By leveling your bandage skill to 25, you can reduce this time to 5 seconds.
Content
- Lowered Required Tailoring Level on Cotton Workaday Armor
- A New Villager, Nilman Drancher, Graces the Beaches of Leont - He's seen some things!
Systems
- Creatures Killed by Guards are no longer Harvestable
- Bind Wound Rework
- Combat Abilities Weapon Damage from 2 Handed Weapons Impacts Combat Abilities Less
- Disabled Knock Back on Abilities Temporarily
- Added Logic to Unstuck NPCs After a Certain Amount of Time from Being Idle and Away from Home
- Slightly Decreased Out of Combat Stamina Regen
Class
- Ranger's Stride Now Stacks with Longer Term Runspeed Buffs like Surge of the Wildfoot
- Shaman's Husk and Carapace Now Stack with Other Damage Absorption Effects
- Reduced Husk Duration from 10 to 2 Ticks
- Reduced Carapace Duration from 15 to 2 Ticks
- Dual Wield and Shield Block are Much Easier to Skill Up
- Parry, Dodge, Riposte, and Block are Slightly Easier to Skill Up
- Sweeping Strike Ability now Requires Wielding 1 Handed Weapons
- HP to Mana Conversion Spells No Longer Remove Mana Regeneration Effects
- Radjo's Burning Barrier is now Fire Resist
- Increased Damage Absorb of Shadow Protection
- Increased Damage Modifier and Advantage Strike
- Lowered Damage, Increased Stamina Cost, and Increased Cooldown Time on Sweeping Strike
- Rogues Now Start with a Milestone Increasing Auto Attack Damage
- Backstab Damage Increased Significantly, Stamina Slightly Increased
Chat/UI
- On Experience Gain, Chat Message Includes if the Value was Modified by a Bonus
- Combat Abilities Now Have their Own Category and Can be Filtered under `My Combat Abilities`
Bug Fixes
- Fixed a Bug with Opening Crafting Station Displaying Zero in Slot Quantities
- Fixed Cotton Workaday Boots and Hose Recipe Missing Cloth Patches Requirement
- Boylen Relwart and Guard Shelby No Longer Eat Items
- Fixed a Bug with Archery Misses Not Displaying Bow
- Fix to Mobs Warping Under World
Internal
Testing Auto Leveling NPC
In order to make testing less cumbersome for the closed testers, the Alpha Corpse Summoner will now level any character up to the highest level of that class you have ever obtained on the account. Only basic melee / casting skills will be maxed out for the level.
0.8.14:
QUEST Tag Removal
With this patch we are moving forward with our plan to remove the QUEST tag from item tooltips. This tag was intended to help indicate items that are utilized in quests, a great indication to a player to hang onto it! However, we like reuse of our items. Interesting RPG noise. Tons of Crafting resources. This caused a lot of problems where players were hanging on to items that weren't for their Race / Class, or to simple Crafting Reagents and Vendor Loot just due to it being used in some small repeatable quest. To that end, this tag was causing more frustration than assistance. We feel that our UI/UX and feedbacks systems are maturing in such a way that we can deliver information about item usage while remaining more in context and without causing ambiguities. We will continue to work to improve clarity and provide systems to help players feel a little more secure when making inventory decisions.
Crafting Failures
As we continue to refine and hone in on our crafting system, we have made the choice to omit failure. We believe the current system delivers a compelling and rewarding ark wherein you must complete the Recipe Research, gather the necessary materials, find an appropriate Crafting Station, prepare the components, and wait for results. Failure does more to sour that experience than enhance it. With that in mind, we have removed the ability to fail when crafting a recipe. Due to this, all Recipes have a hard minimum skill required and are no longer created on a curve. We will monitor and further consider the ramifications of the decisions in the grander scheme, addressing as needed.
Content
- All Portable Crafting Stations are Lore
- Hennath Lyriona Drops Item on Death
- Players Can be Bound by Others in Greenwood Cover
- Players Can be Bound by Others in Alard's Fork
- Players Can be Bound by Others in Osgul
- Players Can now Eat Meals at Briar's Rise in Greenwood Cover
- Gossypuff Plants Yield More Cotton on Gathering
- Hemp Plants Yield More Hemp on Gathering
- Cotton and Hemp Fiber and Threads made More Efficient to Make
- Cotton and Hemp Thread Recipes are Easier to Research
Systems
- Removed QUEST Tag from Item Tooltips
- Crafting Can No Longer Fail
- All Crafting Recipes have Hard Skill Minimum
- Bind Wound will Level Up Faster
- The Green Highlight on Crafting Stations is Disabled Once the Station is Open
- Keybindings Can Now be Unbound
- Added Confirmation for Conflicting Keybinds
- Combat Abilities Haunting Strike, Bellowing Scream, Infuriate, Sweeping Strke, and Fiery Sweep Now Land on NPC Pets
- Radiate and Cone Spells Now Land on NPC Pets
- Temporary Inventory Items will be Removed from Inventory if Logged Out in Excess of 10 Minutes
Class
- Improved Warrior Infuriate Aggro Scaling
Chat/UI
- Quantity is Now Listed When Handed Stacks of Items on Quest Reward
- The Crafting Stations Window will Default to it's Expanded State and Remember State Setting
- Pressing Enter on Split Quantity Window triggers OK
- Archery Abilities with Draw Times in Excess of 3 Seconds will Display Draw Bar
- Spell Bar Initial Anchor Adjusted from Bottom Left
Bug Fixes
- Fixed Beric the Bard Accepting Incorrect Items
- Fixed Bug with Keybindings Numeric Character Cutoff on Function Keys
- Fixed a Bug with Hotbar Showing Incorrect Keybind
- Fixed a Bug Causing Recipe Ingredients List to be Incorrect
- Fixed Flags in Shawn Embers Quest to Avoid Crashes
- Fixed a Bug with Even Level Recipes Success / Fail Chance being Flipped
- Fixed a Bug with Itemless Characters not Displaying in Character Select
- Fixed Issue with Ore Prefab Causing Incorrect Texture and Floating Meshes
0.8.13:
Crafting Rewrite
Core crafting systems have been rewritten to harden systems and improve extensibility. The player facing results are few, but quite welcomed. You will now receive crafting experience updates as items are crafted instead of at the time of collection regardless of the status of your crafting station or even your login status (with the caveat of some crafting recipes being Active which requires you to remain at the station). Additionally the crafting window has gotten a pass improving quality and now including a recipe panel presenting the requirements and results in a clear understandable way. We are excited about this rewrite and the future additions we have planned for the crafting system with this refactor in place.
Content
- Removed Placeholder, Increased Spawn Time of a hungry rat
- Fixed a Faction Problem with Hennath Lyriona Causing NPCs to Assist Her in Combat
- Shawn Embers Gives Correct Response when Handed the Arrest Warrant
- Bandit's Blackjack Now Usable by Shadow Knights
- Arrows Stack to 1000 and Weigh 0 - More to Come with Ammo Inventories
- Gnoll Branding Iron now Weighs Less
- Clay can now Award up to 3 on Collection
Systems
- Added Max Level Percent to Max Level Server Global Settings
- Players Allowed to Level to 15 and 70%
- Heal Over Time Effects Apply Aggro Calculations
- Heal Over Time Effects Apply In Combat Entity State
- Players Now Gain Crafting Experience upon Completion as Opposed to Collection of the Crafted Item
- Crafting Skill Ups Will Be Delivered Regardless of Crafting Station (or even Login) Status
- Added a Recipe Details Panel to Crafting Window, Displaying Ingredient List
Bug Fixes
- Fixed Fuzzy Targeting Blocking Interactable
- Fixed Fuzzy Targeting Working Through Walls
- Fixed Lull Spells Causing Aggro
- Fixed a Bug causing all Lifetaps to not function
- Fixed a Bug with Damage Shield Feedback Text Missing Data
- Dropped Containers With Items will Contain Items on Pickup
- Fix to Screen Effects Not Clearing when Cured of Poison, Disease, or Curse
- Fixed a Bug with New Characters Starting Without Items
- Fixed a Bug with Character Select Showing Stale Equipment
- Fixed a Bug with Dropped Items having Incorrect Charges and Quantities when Picked Up
- Fixed a Bug with Combined Quest Bags still Displaying in UI
- Fixed a Bug with Shrink Spells Compounding instead of Overriding
- Fixed Bug with Death Experience Being Calculated Incorrectly
- Fixed Recipe: Fire Ring Mold
- Fixed Traded Item DB Writing Bug
- Fixed a Bug where Various Combat Abilities could be Leveled on Green Con Mobs
0.8.12:
Death Mechanics: The Experience of Loss and the Loss of Experience
In patch 0.8.12, we're excited to introduce the next phase of our death mechanics plan, as outlined in the 0.8.1 patch notes. Building upon the Adventurer's Backpack system, we're implementing experience loss and level down mechanics to create a more immersive and consequential world in EverCraft Online.
Starting at level 10, players will lose experience points upon death, equivalent to 15% of the current level's experience requirement. This means that you can now lose your level if the experience loss brings you below the current level's threshold. By maintaining experience penalties and level loss, we aim to preserve the significance of content and exploration while discouraging zerg tactics.
To balance the impact of experience loss, we've introduced a corpse looting mechanic that allows you to recover half (7.5%) of the lost experience simply by retrieving your Inventory from your corpse. This ties in with our planned Resurrection spell improvements, where more classes will gain access to spells that function as a summon to corpse at lower levels. By looting your corpse after being resurrected, you'll be able to minimize the experience lost from death.
As mentioned in the 0.8.1 notes, Resurrection spells will tier up, with the highest tier recovering 100% of the remaining lost experience (the full 7.5%). This ensures that players have multiple options to mitigate the impact of death on their progression, even if they can't retrieve their corpse directly.
We're committed to continually enhancing the death mechanics in EverCraft Online. As outlined in our original design, you can look forward to additional tools and systems focused on corpse and item recovery in future updates, further streamlining the process and minimizing frustration while maintaining world integrity and social reliance.
Please note that these mechanics are in their earliest iterations and tie into several other systems. We fully expect to adjust all the details provided. Our aim is to strike a balance between meaningful consequences and player enjoyment, and we'll continue to refine these systems.
Content
- Sea Elementals Spawn and Drop More
- Earth Elementals now Drop Clay, Ores, and Gems
- Added Weight to Gigantic Femur
- Added Weight to Frostbite Claws
- Beggars in the Leont Sewers No Longer Explode when you Give them Silver
- New Art for Several Collectibles
- New Particles for Several Abilities
- Lions, Tigers, Sabertooth! The Big Cats Arrive in Adrullan
- Increased Spawn Times in Hillshade Hollow's Final Wing
- Spawn Times in Tomb of Tokor and Hillshade Hollow Increased to 7 Minutes
- Adjusted Various Ogre versus Human Factions
- Timeworn Longsword Improved Minorly
- Squalid Bone Club Improved Heavily
- NPC Scripts Automatically Pause on Error and Report to Devs
- Restless Ogre Skeletons Scaled Appropriately
- Removed Erroneous Clicky on Old Soggy Boots
- A New Patron Has Been Spotted at the Inn in Leont
- NPCs Can Have Rune Effects Applied
- Improved Blood Decals
- Updated Many Crafting Items to Stack Size of 100
- Encapsulated Specter Essence No Longer Stacks
- Waxed Thread Armor Drops Significantly Less from Mobs
Systems
- Significantly Adjusted Logic on Ability Land on NPC
- Added Fuzzy Targeting System
- Applied Fuzzy Targeting to a Number of Models (Gnoll, Bear, Skeleton, etc.)
- Trivial Targets (Green Con) No Longer Award Skill Ups
- Allow Beneficial Procs (Self Target)
- Added Hate as an Ability Property
- Show Triggering Player Name in Script Errors for Debugging
- Combat Ability Cooldowns Now Save Persistently
- Spell Cooldowns Now Save Persistently
- Added `/stuck` Command to Rewind to Last Safe Spot
- Clickies Given Cooldown Timers
- Bind Now Respects a Zone Tag
- Combat Abilities Auto Toggle Auto Attack (Options to Come)
- Chants No Longer Message on Tick
- Added Ability to Spawn Particle Effects from Animation Events
- Regenerations Effects (HP, Mana, Stamina) Apply to NPCs and Pets
- Player's Can be Slowed
- Chat Filtering Fixes and Cleanup
- Ranged Damage No Longer Triggers Damage Shields
- Zoning (Teleportation, Death) to Nearby Destination No Longer Shows Loading Screen
- Experience Loss After Level 10
- Players Can Now Lose Level
- Player Now Receives 50% Lost Experience Back on Looting
- Empty Corpses with Experience Will Persist Longer
- Spell Critical Mechanics and Milestones Implemented
- Melee Critical Mechanics and Milestones Implemented
- Archery Critical Mechanics and Milestones Implemented
- Added Hardened Mind Effect to Counter Chain Charm and Stun Locking
- Radiate Spells Respect Line of Sight
- Ground Target and Targetted AE Spells Respect Line of Sight
- Cone Spells Respect Line of Sight
- Players Can Only Have One Song / Chant Active per Caster
- Spells Now Properly Support 0 Cast Time
- Added Support to Bind NumPad Keys in KeyBindings
- Beastlord Pets Accept Only Food and Collars and Return Other Items
- Summoned and Charmed Pets Will Only Accept Weapons and Return Other Items
Class
- Fiery Sweep Available on War Wizard Trainer
- Nature's Blessing Correctly Gives HP Buff
- Exterior Solidity Correctly Gives HP Buff
- Increased Cooldown and Haste Effect of Selfless Quickening
- Backstab Damage Increased
- New Ability Infuriate Granted to Warriors
- Wizard Starts with 2% Chance of Double Damage Crit on Spells via Milestone
- Ranger Starts with 2% Chance of Double Damage Crit on Archery via Milestone
- Enchant Mind Duration Increased, Hate Generated Increased, Mana Cost Decreased to Align with Hardened Mind Effect
UI/Chat
- Updated all Ability Icons to 32px
- Hidden or Invis Entities No Longer Display Chat Bubbles
- Confirmation Window on Bind Request
- Stance Tooltips
- Chat Filtering Menu Updated
- Cleaned Up and Reduced Combat / Spell Text for Clarity
- Added Indicator to Spell Bar for Active Chant / Song
Bug Fixes
- Fixed Clay Decal Rendering
- Fixed Visual Bug with Stacks Over 65k
- Fixed Pet Melee Distance Check
- Rogue Steal on Pets Applies Aggro
- Bolt Particles Self Clean Up
- Pet Corpse Timer Fixes
- DoT Damage Messages Show Subject Regardless of Distance
- Fixed a Bug with Bags Appearing on Player and Corpse
- Fixed a Banking Bug
- Fixed an Issue with Spam Selling Items
- Fixed Archery Stuck Bug
- AoEs No Longer Land on Hidden GMs
- GMs See Other GMs When Hidden (I see GM people...)
- Fixed a Bug with Damage Shield Not Clearing on NPCs
- Fixed a Bug Degrading Tab Targetting Experience
- Fixed a Bug with Memorizing Spells over Others not Saving
- Fixed a Bug with DoT Ticks on Charmed Mobs Causing Aggro
0.8.11:
Content
- Polar Bears Cubs Seen More Near Osgul
- Additional Hints in Notes to Assist New Ogres in Finding Trainers
- Moved Many Leont Lines to Private Say Reducing NPC Spam
- Added Several Missing Abilities to Trainers
Systems
- Corpse Visibility will Default to Self Only
- Increased DB Pool Size
Class
- Enchanter Spell Price Adjustments
- Balance Pass on Most Heals
- Druid DoT Durations Increased
- Exterior Solidity Duration Increased
UI/Chat
- Removed More Profanity Filtering
- Added Right Click Player Target Window Context Menu
- Added Character Window Paperdoll / Portrait Save Out Context Menu
Bug Fixes
- Collection Skill Trainers No Longer Eat Crafting Tool
- Glowing Ball of Light in Leont Meadows Removed (what did it mean?)
0.8.10:
Content
- New Snowy Exploration Music Track!
- Leather Straps Given Fail Item
- Stone Arrowheads Price Reduced
- Fletching Kit Price Reduced
- New Crafted Arrow Recipes
- Flightwood Arrows Require Less Research Items
- Novice Arrow Recipe Skill Requirement Reduced
- Added Several Missing Portraits
- Additional Spawns, Content, and Tuning in Talon's Edge
- Adjustments to Cast Iron Weapon Recipes
Bug Fixes
- Fixed Bug with Stunned NPCs Casting Beneficial Spells
0.8.9:
We're particularly excited about this patch for a few reasons. First is Talon's Edge, an entirely new region filled with fresh NPCs, loot, and secrets to discover. This addition represents a collaborative effort from every discipline on the team, resulting in a fully implemented new area within a single week. Secondly, all of the crafting currently available in the game is now accessible in Osgul, without any of the previous crafting test deficiencies. We invite you to enjoy the heat at the forge in Hammer & Bone or relax while spinning a thread at the Keepers of the Tide. Finally, we've introduced a new exploration track that gently reflects the soothing winds of a calm Sumuliss.
Content
- The newly uncovered Talon's Edge region east of Pineyearn along the shore offers scenic, but dangerous passage around Stormbreak Ridge.
- Battleworn Waraxe changed to One Handed
- Tailoring and Spinning Skill is Available for training and use in Osgul from the Keepers of the Tide
- New Exploration Music to Discover!
Class
- Riposte, Parry, and Dodge Spread More Across Levels
- Provoke - War Wizard
- Mystical Discharge - War Wizard 4
- Mana Shield - War Wizard 8
- Carapace - Shaman 8
Bug Fixes
- Etched Fang Now has Weapon Model
- Fixed Bug with "Word of" Undead Nuke Line Damage Scaling
0.8.8:
Content
- Pineyearn Prop Fixes
- Adjusted Prices and Levels for Many Abilites
Systems
- Vendor Lists Limited to 100 Items
- Server List Reactive to Account Entitlements
Class
- Dodge - Rogue 4, Ranger 8
- Parry - Rogue 8
- Riposte - Rogue 12
- Beastlord Pets can Level Beyond 10
- War Wizard Ability Balancing
- Words of Hadrius - Cleric, Paladin 8 Adjusted
- Words of Alder - Cleric, Paladin 8
- Words of Philos - Cleric 12, Paladin 18
- Quickened Reflexes - Enchanter 12
Bug Fixes
- Fixed Certain Abilities Not Respecting Global Cooldown Timer
0.8.7:
Systems
- Reduced Feign Death's Failure Rate Across Curve
- Reworked Keybindings to Single Button & Modifers
Class
- Renamed Swarm of Bees to Bee Swarm
- Locust Swarm - Druid 12
0.8.6:
Systems
- Added Support for NPC Haste Buffs
- Added Support for Player Spell Stun
- Players Can Not Throw, Do Archery or use Combat Abilities while Stunned
- Feign Death Given Proper Animations
Class
- Heal Companion - Beastlord 8
- Roar of Healing - Beastlord 12
- Strengthen Companion - Beastlord 12
- Inspire Companion - Beastlord 12
- Stride of the Wilds - Beastlord 12
- Thistle Strike - Druid 12
- Gift of the Elements - War-Wizard 8
- Rajdo's Burning Embrace - War-Wizard 12
- Jolt - War-Wizard 12
- Exterior Solidity - Cleric 12
UI/Chat
- Started Implementation of Notes System in (J)ournal
- Updated Several Abilities Descriptions for Clarity
Bug Fixes
- Feign Death Roots Position
0.8.5:
Systems
- Level Cap Raised to 15
- Spell Condition Logic for Pet Proximity
- Mobs Clear Detrimental Effects on Leashing
- NPCs Run Back Home on Leash (Experimental)
- Many New and Refined Particles and Effects
- Additional Ambient Sounds and Soundscapes
Class
- Beastlord: Renamed Rat Brown -> Black
- Wound Animal - Beastlord 8
- Wildstrike - Beastlord 8
- Lick Wounds - Beastlord 8
- Dispel - Druid, Cleric, Shaman, War-Wizard, Wizard, Enchanter, Magician, Necromancer, Paladin 12
- Charismatic Conviction - Paladin 8
- Adduce the Wicked - Paladin 12
- Plainchant of the Rose - Paladin 12
- Friar's Knock - Paladin 12
UI/Chat
Bug Fixes
- Fixed Visual Bug on Egg Collectible
- Fixed Bug with Overlapping Main Zones on /who
- Fixed Bug with Zone Spawn Times not Applying
0.8.4:
Systems
- Added Profanity Filter to Chat Messages; Use `/profanity [on/off]`
- Effects Can Now be Dispelled
- Taking Magic Damage Breaks Feign
- LFG Tag Removed on Joining Group
- Mobs Have and Use AC Values for Damage Mitigation
Class
- Beastlord: Added Pet Bonus HP Regen on Happiness with Tooltips
- Beastlord: Added Pet Bonus on Food Satiation with Tooltips
- Beastlord: Mushrooms, Meat, and Hearts can be Fed to Companions
- Rogue: Adjusted Backstab Formula to Scale Better
- Feast of the Wild - Beastlord 8
- Smite: Adjusted Damaged Formula
UI/Chat
- Added Journal Button to Action and Horizontal Bar
- Screen Effects like Poisoned, Enraged, and Cursed now Lerp
- Inventory Window State is Restored after Looting, Banking and Merchanting
Bug Fixes
- Fixed NPC Emote Prefix Issue
- Fixed First Spell Slot Particle Effect Sticking On
0.8.3:
Content
- Spawn Time in Hillshade Hollow Moderately Increased
- Adjusted Ogre Starting Factions with Various Settlements
- Balance Pass on Bows and Several New Bows to Discover
- Converted Necromancer and Paladin Spell Vendors to Templates
Systems
- Dodge, Parry, Riposte, and Block Now Skill Up Easier
- Crafting Easy Recipes provides Reduced Experience
- First Time Crafting Bonus Reduced
- Abilities are Now Affected by Level Difference Penalties
- Tweaked Difficulty of Most Collecting and Mining Resource Nodes
- New Flags to Adjust the Difficulty of Individual NPC's
- Initial Feign Death Success Formula Implemented
Class
- Paladin: Force of Light Now Scales with Charisma
- Purified Ground - Paladin 4
- Hallowed Ground - Paladin 16
- Necromancer: Pet's Through Level 20 and Balanced
- Necromancer: DoTs and Lifetaps up to 12
UI/Chat
- Added Journal to Actions Bar
- Adjusted Default Position for Bank, Loot, Inventory and Crouch State
- Fixed Blank Player Names in Groups
- Hardened Player Group Handling
- Hotbar Buttons now Support Modifier Key Mappings
- UI Particles will Respect UI Scale
Bug Fixes
- Enchanter Animations Die on Log Off and Can be Banished
- Fixed Guiding Lights Spells
- Fixed a Bug with Spellbook Hiding on New Spell Scribed
- Fixed a Bug with Spellbar Hiding on New Spell Memorized
- DoT Damage with a Nuke Component Now Respects Scaling Formulas
- Group Interactions Across Regions Hardened
0.8.2:
Content
- New Encounters, Recipes, and Loot in Hillshade Hollow
- The Sunflecked Stones radiate Groves of Corruption in Pineyearn Raising Lyrches and Worse; Beware!
- Proper Torches on Merchants and Price Reduced
- Compass Sold by more Merchants
- Basic Bags Sold by more Merchants
- Chipped Weapons Drop Less Frequently
- Slight Increase in Newbie Yard Mob Populations
- New and Expanded Dialogues and Quests Throughout
Systems
- NPC Attack Speeds Scaled Down after Level 10
- Increased Combat Penalties for Fighting Higher Level Mobs
- More Item and Weapon Balance
- More Class Balance
- Swimming Requires Less Stamina
Class
- Magician Pets have Special Traits and Procs by Aspect
- Magician Pets up to Level 20
- Elemental Surge - Magician 12
- Galvanize Aspect II - Magician 12
- Bolt of Embers - Wizard 4
- Fire Lance - Wizard 12
- Charged Shock - Wizard 12
- Heat Swell - Wizard 12
- Clear Mind - Moved to Wizard 12
- Fiery Carapace - Wizard 12, Magician 12
- Summon Guiding Stone - Wizard 4, War Wizard 12
- Zen Stance - Monk 4
- Zenith Strike - Monk 4
- True Strike - Warrior 12
UI/Chat
- Added Race/Class Combination Difficulty to Character Creation
- Ability Descriptions on Buffs
- Ability Descriptions on Trainers
- Combat Ability Descriptions on Hotbar
- Spell Descriptions on Spell Gems
- Spellbook Redesign
Bug Fixes
- Weapons Held on Death will Stay Equipped
- Fixed Manually Spawned Mobs keeping Player InCombat on Despawn
- Removed Bird Sounds from Hillshade Hollow
- Fixed a Bug with NPCs Returning Home
- Fixed a Bug with NPC Procs using Target Level
- Fixed a Bug Locking Pet Banishing
- Adjusted Some Weapon Class Restrictions
- Fixed a Bug with Stats not Displaying on First Character
0.8.1:
Death Mechanics: Adventurer's Backpack
With patch 0.8.1 we are introducing the first phase of our intended death mechanics. Players will no longer drop their Equipment on Death. Instead, only the 8 slots that compromise your Inventory will be left on your corpse. There is a lot more to come on. Further information on our intention for death mechanics can be found after the notes.
Content
- More Voxel Block Mappings
- Many Crafting / Tradeskills Added to Osgul
Systems
- Level Cap Raised to 12
- Players No Longer Drop Equipment on Death
- Minimum Delay for Monk Hand to Hand
- Fizzle Rates are More Forgiving
- Collecting and Harvesting Nodes have Variable Skill Requirement and adjustable Harvest Speed
- Level 4+ Pet Nerfs
- NPCs can now Multi Attack
- Limited Charm to 2 Levels Above and Nerfed Pet
- Added Many New Metrics to Track Player Behaviour
Class
- New Spell: Remove Curse - Druid 12, Cleric 12, Shaman 8
- New Spell: Heal Wounds - Druid 12, Cleric 12
- New Spell: Commune - Shaman 12
- New Spell: Clear Skies - Druid 12
UI/Chat
- New Abilities are Added to the Hotbar Automatically (while room exists)
- In Combat Notification on PlayerWindow
- Updated Credits
Bug Fixes
- More Aggressive NPC Corpse Cleanup via Reduced Harvest (Skinning, Butchering, etc) Only Corpse Timer
- Increase Merchant Item Table Size
- Normalized Stack Sizes for Many Crafting Resources
- Missing Prop Collider and Ambience Fixes
- Moved Many Leont NPC Lines to Private (Less Overheard Conversations)
- Fixed Several Quest Bugs
Design
Death
In EverCraft Online, death is an integral part of the gameplay experience, designed to balance risk and reward while minimizing frustration. The Adventurer's Backpack system aims to provide a fair and engaging death mechanic that encourages players to explore and take risks without fear of losing everything.
Upon death, players are presented with a window of time to choose their respawn location. They can either respawn at their temporary bind point (if one exists) or their permanent bind location (which serves as the default). Players retain all their equipped gear and a portion of their money, ensuring that they can immediately get back into the action without being severely penalized.
However, the contents of the player's inventory, which consists of 8 slots available to all characters, are dropped at the location of their death. This dropped inventory is represented by the player's corpse model, which can be dragged by other players, adding an element of risk and interaction to the death mechanic.
To mitigate the loss of experience points upon death, EverCraft Online features a robust resurrection system. All priests and some priest-adjacent classes gain access to resurrection spells, including those that can recover 0% of lost experience, at relatively low levels. This allows players to help each other recover from death without significant setbacks.
When a player successfully retrieves their dropped inventory from their corpse, they receive a 50% return of the experience points lost upon death. This percentage may increase through various skill milestones, potentially tied to the Bushcraft skill tree, reinforcing its survival skills aspects.
The Adventurer's Backpack death mechanic applies consistently across all levels, aiding in consistent comprehensible rules. However, to accommodate the needs of lower-level characters, who may have less attachment to their inventory items, the corpse timer for low-level characters may be reduced, as they are more likely to abandon.
By implementing the Adventurer's Backpack system, EverCraft Online strikes a balance between consequences and forgiveness, encouraging players to engage with the world while providing a safety net to minimize frustration. This death mechanic contributes to the overall vision of creating an immersive and engaging MMORPG experience that respects the player's time and effort.
0.8.0:
Content
- More Crafting Content Across Skills
- Starting Stats Applied and Displayed in Creation
- Beneficial Spell Cast Through to Target of Target
- Several New NPC Races
- Implemented Ground Targeting System
- Polish in Art and Content in Hillshade Hollow
- Environment Profile Adjustments for Frostfall Foothills, The Silent Shelf, and Iceheart Wastes
- Ability and Spell Adjustments for Every Available Class
- New Quests
- Balancing of Spawns
- Balancing and Standardizing of early Weapons and Gear
Systems
- Implemented Addressable Audio System for Massive Memory Savings
- Added Custom Ambient Audio System
- Added Audio Occlusion System
- Combat Formula Adjustments
- Moved Character Textures to Addressables
- Added Proof of Concept Journal System (J)
- Converted Player Armor to Addressables
- Corpse Visibility Settings added to Options
- Removed Container Size from Items and Containers
- Started Stable System
- More Item Stacking
- Removed Item / Container Sizes
- Added Code Signing
UI/Chat
- Added /who all Command
- Added Regions to /who all Commands
- Added /anon Command
- Added /lfg Command
- Made Player Name, Class, and Region Clickable in /who
- Updates to Chat Filtering Colors
- Updated Several Icons
Bug Fixes
- Hide Ears When Player Hidden
- Fixed Portal Type Spells
- Fixes to Tab Targeting
- Fixes to Target Mapping Interrupted by Particles
- Pathing Improvements
- Fixed Many Mesh Armor Racial Replacement Mapping Issues
- Upgraded Unity Minor Version
0.7.22 (1/19/2024)
Content
- Osgul Clean and Polish on Props, NPCs and Quests
- Willowbrook Voxel Mappings
- Additional Portraits in the Frostfall Region
- Additional Content and Propping in Greenwood Cover
- New Props in Harvest Reach and Osgul
- Fletching Skill Started
Systems
- Converted Stamina to a Base 1000 from 100 for additional Resolution (10x'd all Skills / Regens)
- Centralized Flicker Light Control
- Real Time Light System Started
- Implemented Volumetric Sun Rays w/ Environment Profile Support
- Player Primary / Secondary Control and Sync System
- Localized Light Flickering Script to Manager
- Added Dev Test Character Tools
- Change Sun to an East/West Rise/Set Standard
- Added Hide Ears flag to Player Head Armor
- Attachment System on NPCs (Arrows for example)
- Arrow Recovery System
- Auto Equip Items received from NPCs
- Merchant Sell Stack System
- Added Min Distance to Loot, Exp, and Max Visible Attachments to Server Globals
UI/Chat
- Ability Range Status Indicated by Hotkey Color on Hotbar
- Ability Status in Tooltip on Ability Hover
- General, Social, and Pet Abilities Added to Ability Menu
- Visual Feedbacks on HotButton Click
- Added Crafting Windows to Esc Stack
- Added /pet attack, /pet back, and /pet banish Commands
- Esc Menu Started
- Added Clicky Restrictions to Tooltip
- Target Window Other Player Quick Actions Started
Bug Fixes
- Fixed Campfires Optimization breaking Color Changing
- Fixed AC on Worn Items not Applying on Login
- Added System to Refresh Layout Groups and Text to avoid UI Collapses
- Improvements and Bug Fixes to Hover Text Tooltip
- Clear Corpses and Players from Target when Out of Range
0.7.21 (12/18/2023)
Content
- Massive Osgul Propping Pass
- Osgul Content Clean Up / Expansion
- Frostfall Foothills Zone Node Resources Added
Systems
- Introduced Class Core Skills
- Casting Lights System
- Masked Casting Animations
- Portrait System Improvements
- Moved Races to Database for Model Lookup
- Path Designer Tool
- Animator Enhancements
- Spline Interaction System
- Move Voxel Testing Methods
- Added Stages and Health to Breakables
Bug Fixes
- Require and Enforce Player Facing Direction on Collection
- Cap Pet Exp on Kill
0.7.20 (12/3/2023)
Content
- Prop Pass for Captain Walcott's Bandit Fort
- New Camps in Pineyearn Forest
- Bind Wound Skill can be Discovered in Greenwood Cover
Systems
- Refactor NPC Level Delegation from Point to Template
- Added Target AE Spell Type
- Initiated Crafting System Development
- Implemented World Space Placement System
- Right Click NPC Hails / Con by Range
- Right Click Modifier Key (Default: Shift) Auto Attack
- Projectiles
UI/Chat
- Item Tooltip Text Respects Screen Bounds
- Item and Ability Drag Respects Screen Bounds
- NPC Chat Bubble with History Implementation
- Player Chat Bubble System
Server
- Linkdead Timeout moved to Server Global Variable
Bug Fixes
- Added Grounded Check to Spellbook Activation
0.7.19 (Optional):
Content
- New Art for Several Mushrooms Found Across Adrullan
Bug Fixes
- De-wobbled Nameplate Face Camera
- Fixed Mouse Offset Fixing Ability / Item Drag and Drop
0.7.18:
Skill Experience
In fulfilling EverCraft Online's foundational vision, we're finally taking our first steps in moving beyond an RNG-focused approach to a skill progression system rooted in experience. Actions now directly fuel your skill growth, ensuring more predictable rewards, setting distinct milestones, and amplifying skill visibility. You can adjust your Skill Experience Notification settings in the General Options (F8) menu. Remember, this is merely our first steps. Refinements and more exciting developments are on the horizon. Stay tuned!
Vertex Lighting
Previously, each voxel in Adrullan would apply it's lighting sample averaged across an entire Face. This could lead to areas of harsh "stepping" as the light level shifts. A classic technique to smooth the light fall-off is known as Vertex Lighting. Though this feature has been discussed for EverCraft Online since it's inception, with 7.1.8 we are finally introducing it. With this feature, each vertex of each voxel samples the lighting conditions around it and appropriately blends the lighting across the voxel face, greatly improving the visual fidelity of the game.
Content
- Suzy's Thimble can be found within Pineyearn and Moorhaven Crossings
- Mortis Fungi Have Been Spotted in Pineyearn Forest and Hillshade Hollow
- Reaper Lily's Haunt Pineyearn Forest and The Moorhavens
- Kindling Can be Found all over Adrullan
- Lots of Sap
- Tree Scale Mushrooms and other Fungis have been Spotted Across Adrullan
- Lots of Water Profile Updates
Systems
- Weight Reduction Bags
- Disable Weapon Swapping While Auto Attacking
- Throw More Arc-y
- Cleaner Death (Remove Standing Flicker)
- Skinning Animation Sync
- Removed the Rabbit
- Caltrops Have Animated Feedbacks
- Bandwidth Tracking by IP
- Skill Milestones
- Enemies with Allies in Range Will No Longer Flee
- Autosplit Coin On by Default (/autosplit)
- NPC Pets Now Inherit their Master's Factions
- Converted from Relational DB to Scripted Resource Node Spawning Rules
- Increased NPC Focus Time On Hail
UI/Chat
- Added /afk Command to Visually Flag and Auto Respond to Tells
- UI Scale Reset Button Added to Options -> Video Section
- Menu Scene UI Scale Dynamically Scales with Vertical Resolution
Bug Fixes
- Fix Lighting on Falling Leaf Particle
- Fixed Respawning with Unique NPCs
- Several Quest Script Fixes
- Fixed Voxel Attachment Spawn Rule Rotation
- Spawn Zones Respect Y Min / Max
- Fixed Issues Exiting Combat on Stealth
- Vendor Inventory Refreshes
- Fixed Dynamics in Water Smoothness
0.7.10:
Content
- More Plagued Rats are Invading Briar's Rise
- Expanded Merchant Inventory in Greenwood
- Game Warden Jesildha Will Reward Further Culling
- Elder Sileas Will Reward Additional Dust Collection
- Elder Conall Will Accept More Sunfleck
Systems
- Hardened Some Login Security
- Unique NPCs Flag Properly Enforced
- Expanded Corpse Drag Radius
UI/Chat
- Default Ui Scale Adjust by Resolution
- All Hotkey Labels Now Reflect Bindings
- Merchants Won't Display Zero Quantity Items
- Merchant Inventory Updates Force Window
- Sit / Stand Button Displays Hotkey
- Containers Now Display Slot Size
- Add Support for Mouse Quantity Change
Bug Fixes
- NPCs and Owners Properly Signal Aggro on Non-Damaging Spells
- Pathing Fixes and Added Additional Pathing Debug
- Targetting a Corpse Forces Con Panel Closed
- Slaab Zone Script Fix
0.7.9:
Content
- Updated Starter Note
- Updated Some Enchanter Spell Effects
- Updated Cleric Spell Descriptions
Systems
- Additional Surname Restrictions Added
- Added Profanity Filter to Surname
- Changed ZEM from Int to Float
- Added GM Zone Info Commands
UI/Chat
- Item Icons on Group Mates Looting
Bug Fixes
- Fixed Fresh Account being Unable to Create Character
- Fixed Reagent Items Memory Type Overflow
- Removed Lore Item Flag when Deleting an Inventory Item
- Fixed Bug in Group EXP Calculation Giving Too Much EXP
0.7.8:
Systems
- Enchanter Animation Naming
- Faction Hit Requires Damage
- Additional GM Commands
UI/Chat
- Abilities [N] List Now Shows Ability Level
- Updated Item Details Window
- Icons on Item Links in Chat Window
- Heavier Stroke on Hotbutton Countdown Pulse
Bug Fixes
- Fixed Some Missing Voxel / Chunk Issues
- Many Locking State and Player Loop Updates
- Sit / Camp Actions Triggered from UI Sources Check Grounded State
0.7.7:
Content
- Prop Work in Leont, Greenwood, The Down Below, and Harbourview
- New Produce and Food Icons
- Beachcombing Collectibles
- Many New Flora Collectibles
- New Players Start with Weapons in Inventory
- Shadow Knight Starting Quest Line Implemented
- Refinement and Expansion of Monk Starting Quest Line
- Revamped Necromancer Starting Quest Line
- Adjust Spawn Times in The Down Below
- Initiates of Alder are Investigating the Activity at Harbourview
Systems
- Give Player Experience Now Supports Floats
- Race / Class Combos are Dynamically Loaded
- Shield Strike and Kick have a Chance to Interrupt Casting if Landed
- Interrupted NPCs will no longer Immediately Recast
- Added AddLootItem Scripting Function
- Note Window Will Pop Above Other Windows on Open
UI/Chat
- Additional Debug Windows and Tools for GMs
- Better Feedbacks Messages on Gathering Errors
- Trainers Now List Abilities in Level Order
Bug Fixes
- Fixed Bind Wound on Self
- Fix an SK Haste Bug
- Fix Bug when ChunkRenderer is Null
- Fixed Several NPC Quest Scripts
- Fixed Bug with Faded Buffs Recurring on Login
- Fixed Issues with Tall Grass Occluding (and thus creating holes) in World
- Fixed SpawnNPC Scripting Function
- Increased Ability Mouse Hotbutton Delete Time
0.7.6:
Weather Quality Setting
In patch 0.6.0 we introduced our Weather System. The particles used in this system are leveraging some of the newest tech available on the Unity engine. This allows us to display a massive number of particles incredibly efficient on modern desktop hardware. While we intend to continue work on optimizing the systems and better supporting older hardware, we recognize that in it's current state, the weather can cause significant performance impact. To that end we have prioritized the implementation of Weather Quality Settings. You will find the Weather Quality Dropdown in the Options [F8] Menu in the Video Tab. If you are experiencing slowdowns during weather events, we encourage you to reduce or turn off the weather. We've done what we can to maintain the feel despite the quality reduction, but we will continue working on improving performance across the board.
UI Version 111
With the introduction of several new settings, we have upped our internal UI version. This means that your game options have been reset. Make sure to revisit the Options screen [F8] to reestablish you preferences and explore the new options! We apologize for the inconvenience.
Content
- Shadow Knight Combat Ability Implementation / Refinement
- Shadow Knight Starting Quest Initial Implementation (First Half Only)
- New Particle Effects for Shadow Knight Abilities
- Education in First Aid Can Now be Sought in The Down Below
- Ledgerman Darkquil Now Offers Banking Services to The Down Below
- New and Refined Quests Can be Found in The Chapel of Grixius
- New Item Icons and Edits to Existing Item Icons
- Tons of Produce and Market Art
- Updated Various Ability Descriptions for Clarity
- Music Added to The Down Below
Systems
- Player Corpses (with items) will Decay after 7 Days
- Weather Profile Now Respects the Parent Zone
- Added CombatAbility function RemoveBuffFromTarget
- Added Better Helper Functions for Ability Effects
- Adjusted Fog Settings for Menu Scene
- Kick and Shield Strike Can Now Skill Up
- Many Abilities Now Reset Primary Auto Attack Timer
- Server Side Player Casting Visibility Checks (On Cast)
- Added Stance Multiplier Ability Effect
- Characters Buffs are Saved on Exit
- Adapted Linear Fizzle Rate Algorithm
- Heavy Reduction in Fizzle Rates and Better Skill Curve
- A Rogue's Backstab Attempt When Out of Position will Still Cause Minor Damage, but No Skill Progression
- Ability Type Enum Created
- Updated Ambient Sounds to 1.2.16 for Sound Performance Improvements
- Implemented Unity Recorder Based Capture Solution for Marketing Materials
UI/Chat
- Additional Feedbacks for Player on Pick Locking and Disarming Traps
- Group Wide Feedbacks for Player Picking Lock and Disarming Traps and Collecting
- All Items in Feedbacks Now Clickable
- [U]nderstanding a Player Corpse will Show Time Until Decay
- Added Scribing Instructions to Spell Scroll Hover Text
- Added /ui Usage Help Messages
Bug Fixes
- Further Portrait Capture Hardening
- Force Reset Animation Triggers on Sit / Stand
- Zone Manager Node Rotation Threshold Fix
- Fixed Issue Causing Interrupts to Fire Before Spell Cast Message
0.7.5:
Systems
- Player Light Source Adapts to Height of Player
- Locked Day / Night Cycle in Menu
- Better Feedbacks when Other Looting Corpse
- Increased Skill Per Level of Monk Hand to Hand to 10
Bug Fixes
- Fix Group Portrait Issues
- Player Light Source Moved from Camera to Player
- Fixed Group Looting Messages
- Fix NPC GoBackHome Misfiring
- Fixed a Bug Deleting Loot when Two Players Looted at Same Time
- Fixed a Trading Completion Bug
- Fixed a Locking Issue in Crafting
- Adjusted Hand to Hand for New Damage Format
0.7.4:
Content
- New Butchering Enthusiasts Have Appeared in the Leont Region
- First Aid Can be Learned in the Leont Infirmary
- Additional Music from Tony Manfredonia
- Substantial Osgul Prop Work
- Additional Flora in Leont Meadows
Systems
- Added Con Gem to Target Window when Targeting Player
- Parameterized Interactable Distances
- Networking Messaging Rewrite (V8)
- Added "Blink" Type Ability Effect
- Pathing Improvements
- Improvements to NPC AI Scripting
- Lots of Melee / Combat Algorithm Updates
- NPC Combat Rebalance (NPCs Hit Harder, NPCs Miss Less, Players Miss Less, AC Nerf, Spells get Resisted less on Yellows/Red Cons)
- Stuns Interrupt
- Concept of Buff Stacking Added
- Lots of Ability Effects to Support Shadowknight
- Combat Melee Distance is Dynamically Controlled by Entity Model Size
UI/Chat
- Added Invert Camera Y Options (Never, First Person, Third Person, Always) to General Options Menu
- Added /ui Commands to Reset Windows
- NPC Type Titles
- Hover Tooltip on Collectible Objects
- Other Player Interrupts and Fizzles Displayed
- Hotbar Button Countdown (Options Available)
- Support Long Names in Pet Window
- Stand Bar Added to Paladin and Shadowknight
- Better Tooltips for Throwing and Shield Items
- Weapons Display True Damage and Real World Time Delay
- Shift+Up Chat "Recall" Improvements
- Chat Messages on Buff and Debuff Fading
Bug Fixes
- Fixes to Group Portrait Capturing NPCs
- NPC Greet State Replaced (Precise Control Over NPC Turning to Player)
- Animation Transition Work on Skeleton, Bear, and Rabbit
- Removed Right Click To Activate Hotbutton
- Grass No Longer Blocks Targeting Clicks
- Terrain Voxels Texture Atlas Replaced with Texture Arrays (Fix Mip Mapping)
- Fixed Error Recalculating Stats After Death
- Fixed NPC Facing Player on Interaction Options
0.7.3:
Content
- Various Audio Additions
- More Osgul Propping
- Various Animation Additions and Cleanup
- Human Monk Starting Experience First Pass
- Updated Pass on Human Rogue Starting Experience
- Additional Abilities and Ability Effects for Several Classes
- Implemented Throwing
- Implemented Animated Dual Wield
Systems
- Players Can /surname at Level 5 (one time only!)
- Allow for Sitting / Standing and Moving (a small distance) while Fishing
- Long Click Based Left / Right Rotate (avoid unintended character rotation and selection)
- Added Self Click Equip
- Added Head Check and Feedback to Stand / Crouch Operations
- Pushed Concept for Multi Query Transaction Function
- Collectibles Moved to Entity Static System
- Add Option to Left Click and Look Around in First Person
- Added GM Invis
- Camera Height Changes of Looting for better feedbacks
UI/Chat
- Aggression / Threat / Difficulty Information (Consider) Now Displayed in Target Window UI
- Targeting "Hate" or "Aggressive" Faction Mobs will Blink Difficulty Gem to Indicate KoS Status
- Added Tooltip to Target Window Showing Aggression, Threat, and Difficulty Information
- Added Window Anchor for all Windows
- Several New Portraits for NPC Models
- Upscaled Options UI
- Added Self Click Equip Mode Options (None = Click on Self Always Targets, Will Not Inventory if Item on Cursor; Always = If Item on Cursor, Auto-Inventory, else Self Target; With Modifier Key (Shift) = If Item on Cursor and Holding Shift, Auto-Inventory, else Self Target)
- Added Additional Fishing Feedbacks
- Weight Displays in Red on Encumbrance
- Added Character Name to Delete Confirmation and Blocked UI
Bug Fixes
- Fixed Trading on C# (this was announced in 0.7.0, but was JS and not yet ported)
- Fixed Sitting / Standing While Jumping
- Removed Jumping While Crouching
- Dying on a Ladder no longer Trigger Ladder State
- Static Objects Fixed on C# Server
- Traps Fixed on C# Server
- Clicky Item Charges Now Reduce Properly
- Fixed Naked Corpses
- Fix GetPlayerFaction NPC Scripts
- Make Chunks Load Fast Again
- Handled Scripted DoActions on Startup
- Hide Local Player Nameplate on First Person to Avoid Clipping
- Read Oly Corpses Added
- Fixed Lore Check on Collectibles
- Fixed a Bug with NPCs Summoning Unlimited Pets
- Encumbrance Fixed
0.7.0:
Server Conversion to C#
Backend development began an exploratory implementation that evolved into a full conversion of the server from Node JS to C#. This work has come quite a long ways and only a few major systems remain. At this time both server can be run interchangeably.
A New Perspective
In our last major update we implemented Local Character Awareness. This took the local representation of your character from being a floating pair of weapons to being a fully animated, fully visible, fully shadow casting entity. This is, of course, a fairly major undertaking. And though we will continue to iterate and improve, we are incredibly happy and proud of the results! Local Character Awareness was always a pre-requisite on the road to yet another major shift; Third Person. With this update you are now able to zoom (mousewheel) the camera to smoothly transition between 1st and 3rd person. Right Click will reorient the character to the camera. Holding Right Click will steer the character. Holding Left Click will allow for rotating around the character. Players will find several options regarding Movement Snap Back and other 3rd Person Preferences in the General Options [F8] menu.
This is a huge step in providing the player with more ways to interact with and explore Adrullan. We do wish to note however that EverCraft is designed in many respects as a "homey" experience. Warm packed inns. Claustrophic dungeons. This will remain and we find ourselves shifting perspectives frequently. We hope to retain what makes EverCraft feel truly immersive and palatable in First Person and believe our design will naturally encourage players to utilize First Person.
Osgul
As Osgul nears "completion" considerable efforts have gone into the design, prop-ing, lighting, and content. All but the Ogre Monk are now initially playable. We anticipate possible glitches given the sheer volume of new content and kindly request players to report any issues they encounter. Additionally, we'd appreciate any reports of graphical anomalies as numerous graphical elements are being introduced in this region.
Content
- New Fishing enthusiasts have popped up at the Leont Docks, Leont Meadow's Lake, and in Greenwood Cover
- Unique Body Type 2 Effort Sound Effects (Feminine)
- Temporary Visiting Priest of Yanus Shaman Quest in Leont Fixed
- New Fishing Trainer added to Frostfall Foothills
- Skinning Can be Learned in Frostfall Foothills
- Butchering Can be Learned in Osgul
- The Brookberry Battles have begun in Frostfall Foothills
- The Guard Tower in Frostfall is now defended
- Ogre Shadowknights will now be given Work
- Ogre Shamans will now be given Work
- Flower (Botany) Gathering Nodes can be found in Frostfall Foothills
- Fish (Ichthyology) Can be Caught in Icesurge Harbor
Systems
- Backstab will skill up quicker
- Trainers Sort Abilities by Level
- Group Window Fixed
- Key Binding Window Truncation Fixed
- Climb Speed (Ladder) Exposed (and Slowed Down)
- Target Window Consider Overlay
- New Weather Profiles
- New Ambient / Audio
- Ogre Voices
- Jumping Animations
- Jumping Efforts
- Added Locomotion Variant to Entity / Animator (Ogre Movement)
- Added Hand 2 Hand Variant to Entity / Animator (Monk Hand 2 Hand Expertise)
- Centralized GM UI Overrides
- Web Fetched Patch Notes with Indexing
UI/Chat
- Item can have tooltip Descriptions
- Ability Scrolls will show Ability Description in Tooltip (in Inventory and on Merchant!)
- Item Text on Merchant Buy / Sell Pane Auto Fits Appropriately
- Styled Nameplates in line with new UI
- Many Additional Generic NPC Portraits
Bug Fixes
- Non Human Helmet Light Corrected
- Ogres should no longer freeze up after dancing
- Campfire Lighting / Sound Effects Syncs with State
Patch 0.6.5:
Content
- Visiting Priest of Yanus and Grazer Grozar have returned to their mission and can be found again at the Leont Docks (Temporary Development Shaman Trainer / Merchant)
- Adjustments to the Weather Systems in Leont Meadows
Systems
- Fog and Atmospheric Effects Lerp in Properly
- DoT Damage Reports all Ticks Properly on NPC Death
- Player Trade
- Added Directional Damage Indicator
UI/Chat
- Item Tooltips Much Enhanced
- Player Trade Button Fix
- Options Menu Style Consistency Pass
- Bindings Window Size / Consistency
- You can no longer make Empty Spell Gems
- Group Invite Button Moved to General Abilities Window / Group Window Hidden by Default
- Hovering empty Equipment Slots will tell you their Slot Type since we have moved to icon based identification
Closed Alpha Tester Note: We have added the Directional Damage Indicator to help awareness when you are under attack. A drop down selection has been add to the General section of the Options (F8) menu for the Damage Indicator Mode: None, Offscreen, All. Offscreen will only trigger the screen effect indicating damage when it has been received from the sides or behind you where the attacking entity was entirely or mostly Offscreen. This will likely be our default mode. We are, however, choosing to not reset your UI Defaults with this patch, and thus you will load to a default of None. We'd like to get feedback on this important feature so we urge you to set this value to Offscreen (or All if you'd like to try it) and Save your settings.
Patch 0.6.4 (3/20/2023):
Systems
- Adjusted Sunlight Intensity curves to remedy night time light leaks
- Mobs can now hold Secondary Items (Skeleton with Shields Oh No!)
- Container / Item Sizes now properly work (careful with those Wurm Slayers!)
Content
- Business is booming for Braithe! The Blue Sheep has expanded its workforce
- Some Occupants of Harbourview have taken up the Arcane Arts
- New Ice and Shock Particles on some Spells
- War Wizard Class has been further refined
UI/Chat
- Compass Right Click Window Fixed and Enhanced
- Tooltips will Close When Host Caller is Inactive
- Stats in Character Window will Indicate if you are above or below base stat by color
Bugs
- b062-001 Rapidly looted two dead mobs and on clicking the second one I started getting this error. will try to repro. Couldn't camp out due to being stuck in looting status, had to alt+f4 (edited) SERVERR: Already looting a corpse
- b062-005 Compass window direction is inaccurate.
- b062-007 necro NPC pets aren't flagged as undead
- b062-008 Riposte isnt skilling up?
- b062-009 DoT damage persisting through death
Patch 0.6.3 (Optional 3/18/2023):
Systems
- Nights will be a little less dark and consistent with the design intent
Patch 0.6.2:
Systems
- Pets will hold weapons and shields given to them
Content
- Robe art returns, plus new textures
UI/Chat
- Vertical Inventory
- Redesigned Inventory Buttons
- Drag Handle Improvements
Bugs
- b061-001 If you sit while crouched, then stand by either pressing stand or walking to stand up will result in being standing and walking slow like crouched still. Pressing crouch key to crouch, and again to stand back up resolves it.
- b061-001 If I try to loot a body killed by a guard, or another player's corpse I can no longer sit. I am re-creating it on demand doing that.
- b061-004 Beric the Bard gave Venomous Spiderling Silk back but still gave EXP/coin for completing the quest. Could not turn it back in for repeats.
- b061-005 Persistent cast bar after using Plainchant of Conviction
- b061-008 Sitting with chant cast bar up causes "Your spell casting was interrupted!" to pop up regularly while sitting
- b061-009 Seclude the Wicked is still self-only and cannot be cast on enemies
- b061-010 Sanitize email addresses on register / login
- b061-011 Plainchant of Conviction seems to get stuck in an interrupted state and needs to be turned off/on again sometimes.
- b061-012 Targeting yourself causes you to hit yourself with a riposte
Patch 0.6.1:
Systems
- Spell Effect Handling Improvements
- Zone Weather (WIP)
- Many Bug Fixes (Thanks Testers!)
Content
- Robes on Universal UV
- Elven Helm Fixes
UI/Chat
- UiScaling Reactivated (Note: Settings update is forced. Your Window and Settings Data will be reset)
- New UI Enhancements
-- Window Polish
-- New Close Buttons
-- Placeholder Inventory Slot Icons
-- Better Drag Windows
-- Hotbar Docks Stances
Patch 0.6.0:
Universal UV Race Models
- New Enhanced Universal UV System Implemented
- All Existing Race Models Reworked (including Human)
- Most Player Race Models Complete
UI 2.0 Conversion
- Base UI in Progress
- PaperDoll Animator Link
- Avatar Window
- Added First Person / Body Aware Weapons toggle
- Added Head Bob with Sensitivity and Optional Z Rotation Options
Systems
- Implemented Weather System
- Implemented Fog Blending
- Converted to VFX Graph
- Spell Skills Added
- Fizzle!
- Lighting Rewrite
- Networking and Client Loading Optimizations Across Systems
- Self Portrait System Added
- Group Portrait System Added
- Target Portrait System Added
- Generic Entity Target Portrait System Added
- "Soulbound" Items
Content
- Caravans are now operational across Adrullan bringing mobile Merchants, Quests, and Work Orders (WIP)
- Breakable Objects can now be found in Adrullan
- Paladin Overhaul
- Aspiring War Wizard's can find training at The Tempest Academy
- Additional Sounds and Animations
- Many New Mapped World Voxel
- New Environment Definitions Added
- Enhancements to Environment and Weather Definitions
- Prop Reworks (Harbourview, Leont, minor locations)
- Reworked NPC Models (Gnolls)
- New NPC Models (Mammoth, Moose, Walrus, Yeti..)
UI/Chat
- NPC Quest Dialogue Keywords are now displayed with more modern formatting and clicking on the term will continue the conversation allowing you to quickly work through dialogue trees
Technical
- Unity 2021 LST Minor Version update: 2021.3.16f1
- Updated MineCraft Build Server to 1.18.2 and added new Build Tools
Patch 0.5.15:
Content
- Updated Music Zones
- Owl Bears have returned to Adrullan!
- Improved Lighting and Performance of Lights and Flicker Effects
- Illusions!
- Warriors can now Frenzy while in Battler stance!
UI/Chat
- UI 1.0 Skinning - Dark Mode UI available in Options
- ESC to Close Windows
- Updated World Shadow settings and updated Shadow Distance menu setting slider for URP
- Added FoV Slider to Video Settings (Min / Max is wide to facilitate exploration of future limits)
- Reply can now be Remapped in Keybindings
Bugs
- Corpses of all types should start dead and not die before you.
- Hide Sell Value of No Drop Items
Workflow
- Connected Project Management system to Discord Bot
Patch 0.5.8:
Content
- Added 'Liquid Breathing' type spells
- Added new fish model and started water combat and pathing.
Gameplay
- NPCs should stop and face the player when hailed or traded with.
- Improvements to NPC wandering in spawn areas.
- Improved the look of leaves in the world.
- Tweaks to fog system.
- Water shader improvements.
- Added more music to the world
- Lots of swimming skill and systems. (Breath, Swim Speed, Buoyancy)
- Added pathing debug paths to client
UI/Chat
- More robust player chat help system. Type /help to try it out.
- Changed player height to something that makes more sense.
Bug Fixes
- Fixed a bug with tell target (/tt)
- Added some code to help players who fall through the world.
Patch 0.5.7:
Content
- Added undead fear spell to necro / cleric / paladin spell lines
- Bellowing Scream is now a Combat Ability and not a Spell
- When you buy the Impalement combat ability, you now get the associated skill
- The rogue class should be a lot more fun to test
- Harbourview Hamlet got a bit of a facelift
- Player buffs can now be dispelled (and vis-versa for NPCs)
- Some vendors may now require specific faction amounts to use them.
- There are now environmental traps in the world that can be triggered by players!
- Added Sense Trap skill to rogues
- Added Disarm Trap skill to rogues
- Raise Corpse - Necromancers may now raise corpses to use as servants for a duration. This spell can be bought at the necromancer spell vendor under Leont
- Warrior abilities revamped
- Lots of random combat ability fixes / tweaks to get AE / Cone combat abilities working
- Added a bunch of passive melee abilities: Block, Dodge, Parry, Riposte, Shield Block
- Started work on food system including the concept of 'social meals'
- Lockpick can now critically fail and break your pick
- Several skills had their formulas adjusted
Gameplay
- There should be slightly less hitching due to garbage collection
- Lights should now be visible from further away, and fade in instead of pop-in
- Grass / bush shader now moves the grass in both x and z direction
- The menu scene now caps at 30FPS, so people's graphics cards wont spin at 100k rpm
- Improvements to block tiling / rotating / randomization
- Props should now be lit by sampling light from the center of the prop, instead of the anchor position
- We now have the ability to have per-zone environment profiles (fog, skycolor, star amount, sun light intensity, etc)
- Cross region group chat now shows player names
- Player consider colors are now correct
- You can now walk backwards and strafe up and down stairs
- Chance of skilling up is easier at lower levels, and raises exponentially as you level
- Bushes should no longer z-fight in the world
- Traversable voxels may now have increased or reduced friction (e.g. slippery ice)
- NPC Shadows are re-enabled
- Fishing loot can now vary per water depth
- Fixed light not penetrating certain voxels
- Paper Doll camera is now disabled when inventory is closed
- Allow abilities of certain target types to not require a target
- Fog was adjusted in some zones
- Camera Height adjustments
- Fixed where some chunks were not loading correctly
UI/Chat
- Pure melee classes UIs now hide the mana bar, spell bar, spellbook icon, and prevent you from opening a non-existent spellbook!
- There is now a limit to chat message size
- If you have an item on your mouse and you click the UI, you will no longer get the drop item prompt in some cases
- Clicking on pet window will now target your pet
- Added screen effects for blindness, drunken and poisoned states
Bug Fixes
- Dark elves should no longer wear robes on their faces
- Improvements on transparency sorting
- Your vsync / FPS settings should now apply when logging in
- You no longer walk on the sea floor, but float above it
- Fixed a missing material on rat teeth!
- Clicky items no longer require mana to cast
- Fixed a bug causing you to run slow when you logged in with a run speed buff
- Fixed a bug where you could attack other people's pets
- Fixed Npc Talking / Emoting range
- Fixed some water shader visual glitches
- Fixed the weird lines / checkerboard patterns on voxel terrain
- Items stolen no longer have wrong quantity stacking text
Patch 0.5.x:
Systems
Engine
Since the last test, we moved from the 'Built In' to the 'Universal' rendering pipline in Unity. We also moved to the latest LTS.
We also implemented shader-based lighting system that allows an insane amount of (limited functionality) lights for a very low cost.
Rendering
The ECO team wrote their own voxel rendering system from scratch, instead of relying on a 3rd party asset. There is still lots of work to be done, but its a massive step for the project.
Pathing
The pathing system has also been written from scratch, instead of using a graph database (Neo4j). Moving this system in house will allow us to do all kinds of neat pathing depending on the type of block, etc.
Content
Classes
Warrior - The warrior has gone through major combat ability work and should be a lot more engaging to play.
Rogue - The rogue has been designed from the ground up and should be much more fun this time around.
Rogue - There are some shifty characters around who might be interested in hiring a rogue to do their dirty work.
Rogue - Check your trainer to see some new trap-related abilities.
Cleric - Added Gift of Glory to cleric spell vendor (Group Heal)
Necromancer - Raise Corpse: Necromancers may now raise corpses to use as servants for a duration.
Wizard - Wizards are mostly playable from 1-10, and have a couple starting quests.
General
The Mosstroopers have increased their presence in Leont Meadows...
Additional quests have been added to Game Warden Jesilda and Elder Aison Thorne within Greenwood Cover.
The druid rings in Pineyearn Forest have been made safer upon landing.
One of the entrances to the Leont sewers is a bit easier to 'fall' into.
In response to the bandit activity, the Leont Guards have increased their protection of the city.
Players stuck under the Leont graveyard will now find it easier to escape...
Bandages are now available on several vendors throughout the world. See your trainer to learn the ability.
Added undead fear spell to necro / cleric / pal
Bellowing Scream is now a Combat Ability and not a Spell
When you buy the Impalement combat ability, you now get the associated skill
Added undead fear spell to necro / cleric / paladin spell lines
Harbourview got a bit of a facelift
Player buffs can now be dispelled (and vis-versa for NPCs)
Some vendors may now require specific faction amounts to use them.
There are now environmental traps in the world that can be triggered by players!
Lots of random combat ability fixes / tweaks to get AE / Cone combat abilities working
Added a bunch of passive melee abilities: Block, Dodge, Parry, Riposte, Shield Block
Started work on food system including the concept of 'social meals'
Lockpick can now critically fail and break your pick
Several skills had their formulas adjusted
Added 'Liquid Breathing' type spells
Added new fish model and started water combat and pathing.
Updated Heart of Oak's cooldown time.
Gameplay
Npcs will resist your spells less often, and when they do resist, you will get more partial lands.
Player buffs will now get saved to the database more frequently.
Clicky items will no longer lose a charge if the cast is interrupted.
You can no longer perform inventory actions while casting or scribing.
You can no longer open the spellbook while casting.
Vendors are no longer interested in buying Temporary items.
You can now loot Npc pets!
If you have no target and are hit by an Npc, that Npc will be automatically targeted.
Adjusted the day / night cycle.
Added support for Group beneficial spells. Some existing spells have been converted to Group now.
Added support for Pet only spells.
Changed the combat balance of the first couple of levels.
When casting mobs are fleeing, they will now stop to cast (instead of interrupting themselves).
Spells that Buff HP casted by healers, will now also heal you for the same amount.
Added /autosplit command for automatically splitting cash loot with your group.
Jumping and crouching will now instantly interrupt spell casting.
Added in Expendable items which will be destroyed after the last charge has been used.
Increased camp time from 10 seconds to 30 seconds.
When considering a Npc, the message will now properly reflect the Npc's difficulty compared with the player.
You will receive reduced experience when killing a 'light blue' Npc, and zero experience for 'green' Npcs.
If an Npc is considered 'green' for anyone in your group, the group will NOT gain experience from that Npc.
You now must be grouped within a reasonable level range compared with your group mates in order to receive experience.
Npcs can now be feared.
Tweaked the chance of a charmed pet breaking.
Added Lock Picking skill and functionality
Disabled using/casting abilities/spells while holding items on the mouse
Fixed a bug with zone nodes not respawning properly
Created a difference between vendor and summoned bandages
Crouching and jumping will now instant interrupt spell casting
When group leader leaves the group, a new leader is assigned. Also fixed bug with group count.
Added message to chat window when receiving quest rewards
Invisibility spells now break when taking damage
Receiving abilities as quest rewards OR buying them, now also gives you the associated skill (ie Backstab)
Started everyone with bind wound skill
Added support for cone AEs
Ground items now appear when a player logs in
Lots of blocks should not tile now, and new changes to how grass looks
Did a pass on transparent object sorting should fix torch particles behind water, etc
Grass / bush shader now moves the grass in both x and z direction
Props partially in the ground can have light now
You can now walk backwards and strafe up and down stairs
Chance of skilling up is easier at lower levels, and raises exponentially as you level
Harbourview Hamlet got a bit of a facelift
User Interface
Added support for passive and active abilities
Added support for abilities with required items
Fixed bug where /camp and /quit could be spammed to log out
Fixed a bug with stacking charges of same item
You can now cancel out of activating an item
Fixed issue where split stacks of items in the inventory were not being tracked
Fixed bug where you could drop a stack of items and it would disappear
Fixed error when trying to move more items than allowed into a container
Made the cursor not change when hovering over a clickable object that has already been clicked
Added logic to use the vendor's faction for determining cost, instead of the buyer's
Fixed bug where vendor windows were not being properly cleared and left items behind
The confirmation window now correctly shows the quantity of the item being bought/sold
Right-clicking an item in the vendor window now puts the item in the player's cursor
Fixed issue where hotkeys would activate while typing in chat
Implemented a smoother scrolling experience in vendor windows
Implemented scrollbar for vendor window overflow
Fixed issue where player's own buffs were not showing in the buff bar
Added support for displaying spell failure messages in the combat log
Fixed bug where the chat input field would not clear after sending a message
Fixed bug where the inventory panel would not close properly after opening it from the vendor window